Welcome to the New World! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies, and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains, exploring ancient ruins, and plundering the treasure fleets of tyrants. Bring your own character. Character acceptance is subject to the discretion of the GM. Bring your own Player's Guide, if available.
An eccentric from Europe, a missing steamer trunk, and an offer to go on safari. But this is New York in 1890, not the Dark Continent. Better grab your rifle, your skinning knife, and your courage, because something is on the hunt through the urban jungle tonight. GM James Rummel.
An eccentric from Europe, a missing steamer trunk, and an offer to go on safari. But this is New York in 1890, not the Dark Continent. Better grab your rifle, your skinning knife, and your courage, because something is on the hunt through the urban jungle tonight. GM James Rummel.
An eccentric from Europe, a missing steamer trunk, and an offer to go on safari. But this is New York in 1890, not the Dark Continent. Better grab your rifle, your skinning knife, and your courage, because something is on the hunt through the urban jungle tonight. GM James Rummel.
In the great city of Marienburg,you are asked to rescue innocent victims from the clutches of slavers-the dread Body Trade. Heroes that you are, you accept! But be wary, for in the City of Deals, profit is King. Written by William Simoni.
In the great city of Marienburg,you are asked to rescue innocent victims from the clutches of slavers-the dread Body Trade. Heroes that you are, you accept! But be wary, for in the City of Deals, profit is King. Written by William Simoni.
In the great city of Marienburg,you are asked to rescue innocent victims from the clutches of slavers-the dread Body Trade. Heroes that you are, you accept! But be wary, for in the City of Deals, profit is King. Written by William Simoni.
The player must have played in at least one of SD1 to SD5. Evil forces have made their initial attack on the Obsidian Tower. Your skills are too weak to make a difference in the battle, and you are too important to the future of the conflict. Your Guardians decided to take you on to sanctuary...
Several young recruits of the Knights of the Rose and Cross begin the final test that will bring them the honored rank of Poor Knight of the Order. But when the test becomes an exercise of death, can the young initiates bloom, or will they wilt?
What if Shinjuku wasn't real? What if it only existed in a mirror as a reflection of a true Demon City? What if the demons in that true city were infinitely more powerful, and horrifically cruel and evil? What if you had to stop them?