Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
You've thwarted him at every turn, now all that's left is to defeat the Green King. The Heroes of Loudwater are summoned to finally strike the heart of their enemy.
You've thwarted him at every turn, now all that's left is to defeat the Green King. The Heroes of Loudwater are summoned to finally strike the heart of their enemy.