The war rages as Tokis and Kalamar forces push deep into the Principality. But the intelligence forces in Kalamar believe that something is stirring beneath the surface in the forces of the enemy. Some brave, or foolhardy, individuals must try to uncover the true power behind the Empire. The second adventure in the War of Revival series. An adventure for ATLs 1, 3, 5, 7, and 9.
The war rages as Tokis and Kalamar forces push deep into the Principality. But the intelligence forces in Kalamar believe that something is stirring beneath the surface in the forces of the enemy. Some brave, or foolhardy, individuals must try to uncover the true power behind the Empire. The second adventure in the War of Revival series. An adventure for ATLs 1, 3, 5, 7, and 9.
The war rages as Tokis and Kalamar forces push deep into the Principality. But the intelligence forces in Kalamar believe that something is stirring beneath the surface in the forces of the enemy. Some brave, or foolhardy, individuals must try to uncover the true power behind the Empire. The second adventure in the War of Revival series. An adventure for ATLs 1, 3, 5, 7, and 9.
War reaches far, even for those a good distance from the lines. When the war has an unanticipated consequence among the citizens of Bet Rogala, civilized men turn brutal, and murder becomes their only recourse. A Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.
War reaches far, even for those a good distance from the lines. When the war has an unanticipated consequence among the citizens of Bet Rogala, civilized men turn brutal, and murder becomes their only recourse. A Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.
War reaches far, even for those a good distance from the lines. When the war has an unanticipated consequence among the citizens of Bet Rogala, civilized men turn brutal, and murder becomes their only recourse. A Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.
War reaches far, even for those a good distance from the lines. When the war has an unanticipated consequence among the citizens of Bet Rogala, civilized men turn brutal, and murder becomes their only recourse. A Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.
War reaches far, even for those a good distance from the lines. When the war has an unanticipated consequence among the citizens of Bet Rogala, civilized men turn brutal, and murder becomes their only recourse. A Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.