Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. Levels 4 and up only.
The rainy season is over, and the Council of Tribes returns to the Saiyama tribe, but the festivities are interrupted by the attack of a beast unlike any seen before. Fortunately, the wisest shamen and witch doctors know just what to do to stop these abominations. An adventure for Living Jungle heroes of any level