Aberrations have weak souls, if they have any at all. Most of these perverse beings of the world accept their lot. But the Yuan-ti, covetous and evil, delight in expressing their contempt on humanoids, and especially on the souls of humanoids that exist beyond death near Manifest, the City of Ghosts. Led by a wicked Anathema, a cult of violent yuan-ti rise up. The Golden Hand, a sturdy group with ghosts among them, answer the call to arms.
Aberrations have weak souls, if they have any at all. Most of these perverse beings of the world accept their lot. But the Yuan-ti, covetous and evil, delight in expressing their contempt on humanoids, and especially on the souls of humanoids that exist beyond death near Manifest, the City of Ghosts. Led by a wicked Anathema, a cult of violent yuan-ti rise up. The Golden Hand, a sturdy group with ghosts among them, answer the call to arms.
The Professor thinks that he has the means to rid the world of the influence of those he calls Abstracts. In the city where they were born lies the end of their existence. But, with the eyes of the world on Athens, Greece, how can you achieve your mission without compromising the secrecy of The Society? Set in 1896, this is a one round Living Death event suitable for heroes of 1st through 13th level. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
The White Rose has sent you to Athens, Greece to investigate some strange happenings. Are they related to the Followers of Set or to these new athletic competitions? Only a careful investigation will determine the truth. For heroes of all levels, although a group of all first level heroes will have difficulty. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
The Professor thinks that he has the means to rid the world of the influence of those he calls Abstracts. In the city where they were born lies the end of their existence. But, with the eyes of the world on Athens, Greece, how can you achieve your mission without compromising the secrecy of The Society? Set in 1896, this is a one round Living Death event suitable for heroes of 1st through 13th level. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
The Professor thinks that he has the means to rid the world of the influence of those he calls Abstracts. In the city where they were born lies the end of their existence. But, with the eyes of the world on Athens, Greece, how can you achieve your mission without compromising the secrecy of The Society? Set in 1896, this is a one round Living Death event suitable for heroes of 1st through 13th level. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins
Since an incident in the Scottish Highlands (The Beast of Dunvegan), the Agency's been aware of a new global terrorist organization: W.A.R.D (the World Alliance for Regional Domination), but tracking down their agents and learning their agenda has proved difficult. Now, luck swings closer to home as a high-ranking WARD agent decides to defect. The agents are sent to Malta to retrieve her - and that's where the real fun begins