The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
A power-hungry despot has seized control over the fabled earthmote Yaulazna. The Five Companies, now scattered, seek your help. How far are you prepared to travel and to what lengths will you go to confront the usurper? A two-round, high-flying Living Forgotten Realms adventure set in Yaulazna and seas beyond for characters level 17-20. This adventure is a loose sequel to CORE2-2 Rising of the Dark and a direct sequel to CORE2-3 High Infidelity.
A power-hungry despot has seized control over the fabled earthmote Yaulazna. The Five Companies, now scattered, seek your help. How far are you prepared to travel and to what lengths will you go to confront the usurper? A two-round, high-flying Living Forgotten Realms adventure set in Yaulazna and seas beyond for characters level 17-20. This adventure is a loose sequel to CORE2-2 Rising of the Dark and a direct sequel to CORE2-3 High Infidelity.