Learn how to build a world with friends. Its helpful when you want to make a world for your next RPG adventure, or just mess around with some creative ideas.
Description:
This is a collaborative illustration game where you define the struggles of a community living after the collapse of civilization, and attempt to build something good within the ruins of the world. Maybe uncover mysteries of the past? How about discover what caused it all to happen? Start some projects to be rebuild. But be warned, some of your co survivors will need to make some tough choices that might conflict with your objectives. The goal of the game isn't to win or lose. It's to make the most of what is left as you manage your resources, and build society anew. Paper, and writing tools are all we will need, which will be supplied. Be prepared to work as a team, and to respect the choices your fellow team members make while being willing to make sacrifices.
What's more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble?
Description:
Invasion from the Planet of Tarrasques is an adventure for a party of four to six level 20 characters. It takes place in the Forgotten Realms in the city of Waterdeep, but you can set the adventure in any fantastic city by changing a few proper names. The adventure is meant to be a continuation of the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage adventures, but can be played on its own or integrated into any campaign.
What's more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble?
Description:
Invasion from the Planet of Tarrasques is an adventure for a party of four to six level 20 characters. It takes place in the Forgotten Realms in the city of Waterdeep, but you can set the adventure in any fantastic city by changing a few proper names. The adventure is meant to be a continuation of the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage adventures, but can be played on its own or integrated into any campaign.
What's more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble?
Description:
Invasion from the Planet of Tarrasques is an adventure for a party of four to six level 20 characters. It takes place in the Forgotten Realms in the city of Waterdeep, but you can set the adventure in any fantastic city by changing a few proper names. The adventure is meant to be a continuation of the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage adventures, but can be played on its own or integrated into any campaign.
What's more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble?
Description:
Invasion from the Planet of Tarrasques is an adventure for a party of four to six level 20 characters. It takes place in the Forgotten Realms in the city of Waterdeep, but you can set the adventure in any fantastic city by changing a few proper names. The adventure is meant to be a continuation of the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage adventures, but can be played on its own or integrated into any campaign.
Your city is besieged and reinforcement has been delayed by attacking force. You take on a daring mission to save what you can.
Description:
The city the party is in has been besieged. Reinforcement was supposed to be here already, but news just broke that they are being delayed because of attacks from the occupying forces. The party is being sent as the last ditch attempt to help the reinforcements. In this heroic one shot you will be playing part of the city militia/army. You will use everything in your arsenal to give your people a chance. Players will be provided with premade character sheets and any necessary rules reference to learn and play. No prior Draw Steel or TTRPG experience required. Just bring your curiosity and grit.
It's been a long, cold winter in Delta City, but this beat-up airship was the only ride you could find out. Try to survive the other passengers' schemes and begin your journey in the Hereafter.
Description:
Cloud Empress uses the lightweights rules system, the Panic Engine, originally designed for Mothership to tell poignant stories in a land ruled by giant psychic cicadas, inspired by classic works of ecological science-fantasy, such as Nausicaä of the Valley of the Wind and Dune. This is an introductory adventure that takes a group of new players from a city in the clouds to the Lowland Wastes below. At the beginning of the session we will have a short rules explanation and create characters together. Content warning: large bugs, familial abuse and violence, mental illness, blood, amputation, and violence to insects.
An unexplained power outage. Multiple vehicle wrecks. And no one sent in to investigate has come out. Something is happening on Franklin Street. Can you determine what it is?
Description:
A few hours ago, scattered blackouts and power disruptions started occurring across the northern part of the city. The problems seemed to be coming from a substation off Franklin Street, but the crews sent in to investigate didn't report back. Then, multiple accidents were reported on Franklin Street, but the response teams sent in to investigate didn't report back. Now, you are being sent in. Something is going on. Something Unnatural. But... can you succeed where multiple others have failed, or will you just be the next people to succumb to the siren strains of The Lullaby?
Your crew has been hired to locate, recover, and secure a science team's discovery aboard a ship that stopped communicating after announcing said discovery. See Content Warnings in long description.
Description:
Its been over 3 months since someone onboard the ORI IV investigating Morpheus-3 for neuracite, sent the last message Omni Robotics, Inc. received from its exploration vessel. The connection was terrible - but Omni Robotics was able to make out a bloody face in the grainy video signal. The comms team cleaned it up enough to pull a robotic, reverberating voice, cracking and buzzing through theinterference: “Dr. Brennan’s team has made an amazing discovery. This changes everything. Details to follow.” Details never followed. While everyone wants to hold out hope, the crew is presumed dead. You’ve been hired to locate, recover and secure Dr. Brennan's discovery before Omni Robotics’ competitors. Characters provided. PCs may have hidden, competing agendas and conflicts may occur. Safety Tools will be used. Content Warning: Gore, Body Horror, Betrayal, Domination/Loss of Agency.
Your crew has been hired to locate, recover, and secure a science team's discovery aboard a ship that stopped communicating after announcing said discovery. See Content Warnings in long description.
Description:
Its been over 3 months since someone onboard the ORI IV investigating Morpheus-3 for neuracite, sent the last message Omni Robotics, Inc. received from its exploration vessel. The connection was terrible - but Omni Robotics was able to make out a bloody face in the grainy video signal. The comms team cleaned it up enough to pull a robotic, reverberating voice, cracking and buzzing through theinterference: “Dr. Brennan’s team has made an amazing discovery. This changes everything. Details to follow.” Details never followed. While everyone wants to hold out hope, the crew is presumed dead. You’ve been hired to locate, recover and secure Dr. Brennan's discovery before Omni Robotics’ competitors. Characters provided. PCs may have hidden, competing agendas and conflicts may occur. Safety Tools will be used. Content Warning: Gore, Body Horror, Betrayal, Domination/Loss of Agency.