Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Your settlement is being threatened by a creature of a scale never before seen. Can you protect your home from the giant threat?
Description:
The Sacred Pyres that protect each settlement from the swirling mass of necrotic energy flowing through the land known as the Umbra have dotted the night sky for as long as you can remember. The heat and light from your local fire fills your community with hope in these dire times, but some of those lights in the distance have started going out. Rumors of gigantic creatures stalking the wilderness have started to spread among the few that dare to travel. How will you respond when this threat comes to your home? This adventure will use the Age of Umbra setting and the Colossus mechanics from two of the campaign frames in the core rule book. It will include some role play and an encounter with a custom designed colossus monster. Level 3 pregens provided, beginners welcome (I'll teach you the rules). Expect some dark themes and a safety tools discussion!
A group of trainers discover an invasive group of Veluza in a coral reef!
Description:
You discover a group of invasive Veluza and you will need to decide how to resolve the conflict in the waters. Rules will be explained at the start of the session, and pre-generated trainers and three pregenerated pokemon of every type will be available for you to pull from.
Everyone in the town of Templemont blacked out. The first group sent in said they solved the problem. The second group said everything was fine, then vanished. Now you're here.
Description:
A week ago, everyone within a few miles of the small, southern-Georgia town of Templemont passed out simultaneously. There were wrecks, accidents, and other problems. Even some injuries and a few deaths. First responders had no idea what was going on. Working Group "Naga" was sent in, and they reported that they had "identified and terminated the vector," then went off the grid. The Working Group "Ouroboros" was activated and sent in after The Program found Naga's report...lacking. The members of Ouroboros reported back to their home agencies that everything was fine. Then they... vanished. Now, Working Group "Phoenix" is being sent in. The "official" Government Agencies involved just want this to go away. And Delta Green wants to know WTF is going on. Can you discover "Where in the World is Working Group Ouroboros?"
People are turning to stone, and the cure is being hoarded by the elite. Can you acquire this vital medicine and get it to those who need it most?
Description:
You're an adventurer in a group tasked with stealing medicinal flowers to help someone stricken with the Serpent’s Sickness. You'll travel from a treetop village through an overgrown forest to where the cure is being farmed by agents of Haven, the nearby city encroaching on the wilds. You'll encounter creatures of the forest twisted by the Witherwild, and people from both the forest and the city with their own goals and motivations. You can choose to try to take the flowers by force, stealth, deception, or another creative solution. Pregens will be provided, beginner friendly (I'll teach you how to play), and will feature flexible encounters that can be approached a number of different ways depending on your preference. The adventure will be suitable to beginners and serves as a good introduction to Daggerheart and the Witherwild campaign frame in particular.
A djinn lies trapped in a book. It asks for your aid in releasing it after being bound by a wizard, in exchange for a very powerful reward. Will you free it or will you keep it bound to serve you?
Description:
Join your party in this high action adventure from the 2021 Candlekeep Mysteries book for 5e. Play as a level 10 adventurer and solve the predicament of the djinn, Gazre-Azam. Your journey will lead you to mountainous regions of the Sword Coast in search of the wizard who bound Gazre-Azam, along the way fighting hungry monsters, restless undead, callous elementals, and possibly a dragon. Will you be able to find the wizard and convince them to release the djinn? This adventure is the second of three Candlekeep sessions, if your character survived the first adventure, then you can bring them back for this one. It is not necessary to have played in the other adventure, as each story is completely independent of each other. Sensitive materials in this adventure include themes of: graphic violence, forced servitude, and drowning.