The only refuge on your journey through the marsh is an enormous tower, which doesn't seem to be on your map. Will you dare to see what mysteries the tower holds?
Description:
Perhaps your map is out of date. Or maybe you just made a wrong turn somewhere. Regardless of the reason the effect is the same: you’re lost. You don’t want the sweet treats you’re delivering to get stale before you arrive at your destination and, even worse, it’s starting to get dark. The only sign of civilization within the marsh is the enormous tower that's steadily been coming into view for the past hour but it’s not on your map and something about it seems…off. Prepare yourselves, princesses, for this journey is as sweet as the reward you'll reap; if you survive.
The only refuge on your journey through the marsh is an enormous tower, which doesn't seem to be on your map. Will you dare to see what mysteries the tower holds?
Description:
Perhaps your map is out of date. Or maybe you just made a wrong turn somewhere. Regardless of the reason the effect is the same: you’re lost. You don’t want the sweet treats you’re delivering to get stale before you arrive at your destination and, even worse, it’s starting to get dark. The only sign of civilization within the marsh is the enormous tower that's steadily been coming into view for the past hour but it’s not on your map and something about it seems…off. Prepare yourselves, princesses, for this journey is as sweet as the reward you'll reap; if you survive.
It's rumored that the gates of Hell lie in the catacombs beneath your city. Your friend has gone missing trying to find them. The vampire street punks are the only ones brave enough to come looking.
Description:
Your wild-eyed friend says that the sewers of your city lead to catacombs, and somewhere in those catacombs lie the gates of Hell. There is a cult trying to tear these gates open, and bring the apocalypse. Determined to put a stop to this cult, he disappeared in the sewers days ago. You, his vampire street gang, are the only ones brave or desperate enough to come looking.
It's rumored that the gates of Hell lie in the catacombs beneath your city. Your friend has gone missing trying to find them. The vampire street punks are the only ones brave enough to come looking.
Description:
Your wild-eyed friend says that the sewers of your city lead to catacombs, and somewhere in those catacombs lie the gates of Hell. There is a cult trying to tear these gates open, and bring the apocalypse. Determined to put a stop to this cult, he disappeared in the sewers days ago. You, his vampire street gang, are the only ones brave or desperate enough to come looking.
Mars, 2156. The entire mining settlement of Brobdingnag has gone mad. Some say that the miners are being driven to kill by the voices of ghosts. You are the only ones who answered the call for help.
Description:
Mars, 2156. The entire mining settlement of Brobdingnag has gone mad. The few remaining police are besieged in what remains of the precinct. In their distress signal, they claim that the miners are being driven to kill by the voices of ghosts. The Mars Republic has sent out a general call for help. You are the only ones who showed up.
Mars, 2156. The entire mining settlement of Brobdingnag has gone mad. Some say that the miners are being driven to kill by the voices of ghosts. You are the only ones who answered the call for help.
Description:
Mars, 2156. The entire mining settlement of Brobdingnag has gone mad. The few remaining police are besieged in what remains of the precinct. In their distress signal, they claim that the miners are being driven to kill by the voices of ghosts. The Mars Republic has sent out a general call for help. You are the only ones who showed up.
What is the secret behind The Reverends' soup kitchen, and what is he doing in the Nevada desert?
Description:
The investigators are hired to look into the disappearance of socialite Lana Maloney. Evidence points to the new church group running soup kitchens throughout California. Their enigmatic leader The Reverend has been looking for something near his compound in the Nevada desert. The members of his inner circle Festus, and Dr. Jonathan spread charity, and brotherhood. Where is sister Lana, and what happens in the desert?
The soup is to die for.
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
Description:
The innocent love of children can awaken ancient magic.
But when magic listens, love can become a curse.
What does love mean when magic enforces it?
What becomes of promises made before we understood them?
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
You will uncover fragments of forgotten memory, symbolic dreams, and clues of a long-buried childhood meeting.
Through investigation and travel, the you will discover long-lost druidic magic, ancient forest spirits, and face powerful foes intent on stopping you.
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
Description:
The innocent love of children can awaken ancient magic.
But when magic listens, love can become a curse.
What does love mean when magic enforces it?
What becomes of promises made before we understood them?
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
You will uncover fragments of forgotten memory, symbolic dreams, and clues of a long-buried childhood meeting.
Through investigation and travel, the you will discover long-lost druidic magic, ancient forest spirits, and face powerful foes intent on stopping you.
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
Description:
The innocent love of children can awaken ancient magic.
But when magic listens, love can become a curse.
What does love mean when magic enforces it?
What becomes of promises made before we understood them?
In the small village of Heron's Landing, you must act quickly to save Elina Hazelcut and find the source of her mysterious illness.
You will uncover fragments of forgotten memory, symbolic dreams, and clues of a long-buried childhood meeting.
Through investigation and travel, the you will discover long-lost druidic magic, ancient forest spirits, and face powerful foes intent on stopping you.