Welcome, trainers, to the wonderful world of Pokemon! This year, you'll go up against your next gym! Can you beat Lt. Surge of Vermillion City and his lightning-fast electric types?!
Welcome, trainers, to the wonderful world of Pokemon! This year, you'll go up against your next gym! Can you beat Lt. Surge of Vermillion City and his lightning-fast electric types?!
Join us for a classic. The count Strahd waits in his tower, or his crypt only the cards may tell.
Description:
Please join us once again for the Classic AD&D experience of the original Ravenloft module. The count calls you through the mists, to make you his playthings. Explore his home, learn his story, and save his people from the looming specter of the castle.
The original trip through the mists waits for all comers.
Once again you must answer the call of your guilds, as your city needs your aid in these dark times! The past events of the guilds has brought distrust to the public, and we must settle their minds.
Description:
The Guilds of Ravnica once again call for your aid! The past events of the 6 guilds has led to mass public distrust and unease around the city. The reputation of the Guilds is starting to decline, and trust in them is faltering, threatening to break down the status quo that we have. That cannot happen! The Azorius have decided to hold a public forum about this issue, answering questions and reinstating of various laws to keep the peace. You must escort Judge Espershroud from his safe house and towards the Azorius forum where he will deliver his speech and attempt to start fixing the public image of the Guilds.
Once again you must answer the call of your guilds, as your city needs your aid in these dark times! The past events of the guilds has brought distrust to the public, and we must settle their minds.
Description:
The Guilds of Ravnica once again call for your aid! The past events of the 6 guilds has led to mass public distrust and unease around the city. The reputation of the Guilds is starting to decline, and trust in them is faltering, threatening to break down the status quo that we have. That cannot happen! The Azorius have decided to hold a public forum about this issue, answering questions and reinstating of various laws to keep the peace. You must escort Judge Espershroud from his safe house and towards the Azorius forum where he will deliver his speech and attempt to start fixing the public image of the Guilds.
Once again you must answer the call of your guilds, as your city needs your aid in these dark times! The past events of the guilds has brought distrust to the public, and we must settle their minds.
Description:
The Guilds of Ravnica once again call for your aid! The past events of the 6 guilds has led to mass public distrust and unease around the city. The reputation of the Guilds is starting to decline, and trust in them is faltering, threatening to break down the status quo that we have. That cannot happen! The Azorius have decided to hold a public forum about this issue, answering questions and reinstating of various laws to keep the peace. You must escort Judge Espershroud from his safe house and towards the Azorius forum where he will deliver his speech and attempt to start fixing the public image of the Guilds.
Once again you must answer the call of your guilds, as your city needs your aid in these dark times! The past events of the guilds has brought distrust to the public, and we must settle their minds.
Description:
The Guilds of Ravnica once again call for your aid! The past events of the 6 guilds has led to mass public distrust and unease around the city. The reputation of the Guilds is starting to decline, and trust in them is faltering, threatening to break down the status quo that we have. That cannot happen! The Azorius have decided to hold a public forum about this issue, answering questions and reinstating of various laws to keep the peace. You must escort Judge Espershroud from his safe house and towards the Azorius forum where he will deliver his speech and attempt to start fixing the public image of the Guilds.
It's 1985. For your class, there are lessons to be learned, secrets looming, and adventures to be had in the Wizarding World, all beginning with three simple words: "Welcome to Hogwarts."
Description:
Taking place before the events of Harry Potter and the Sorcerer’s Stone, together you'll either make Hogwarts history or become it as a lost mystery looms, and you begin a new chapter in an all-inclusive, spellbinding adventure.
It's 1985. For your class, there are lessons to be learned, secrets looming, and adventures to be had in the Wizarding World, all beginning with three simple words: "Welcome to Hogwarts."
Description:
Taking place before the events of Harry Potter and the Sorcerer’s Stone, together you'll either make Hogwarts history or become it as a lost mystery looms, and you begin a new chapter in an all-inclusive, spellbinding adventure.
A world with little room for redemption tries to keep you from achieving it in this Theatre of the Mind system. Plants, shadows, & the swamp try to trap you, but there's hope if you find it in time.
Description:
Created as part of a "Create Your Own 1-Page RPG" workshop, this world-heavy adventure not only challenges players as much as any one-shot adventure in a traditional system, it also lays out a great foundation for how to develop one's own singular adventures for when a group needs that shot in the arm to liven things up. What better way to prove it out than to enjoy the adventure! Played in an easy-to-learn D20 system ("Theater Of The Dice") that rewards creativity and imagination.