Whispers of ancient pacts and blood feuds echo in the castle halls, and villagers speak of shadows that move at dusk. A deadly political web where the cost of breaking tradition is paid in blood.
Description:
An urgent letter from a respected contact draws the Society to the Carpathian town of Turda, where a noble family is being torn apart by betrayal and something far older than dynastic rivalry. Whispers of ancient pacts and blood feuds echo in the castle halls, and local villagers speak of shadows that move at dusk. The Society must navigate a deadly political web where loyalty is scarce—and the cost of breaking tradition is paid in blood.
Whispers of ancient pacts and blood feuds echo in the castle halls, and villagers speak of shadows that move at dusk. A deadly political web where the cost of breaking tradition is paid in blood.
Description:
An urgent letter from a respected contact draws the Society to the Carpathian town of Turda, where a noble family is being torn apart by betrayal and something far older than dynastic rivalry. Whispers of ancient pacts and blood feuds echo in the castle halls, and local villagers speak of shadows that move at dusk. The Society must navigate a deadly political web where loyalty is scarce—and the cost of breaking tradition is paid in blood.
Whispers of ancient pacts and blood feuds echo in the castle halls, and villagers speak of shadows that move at dusk. A deadly political web where the cost of breaking tradition is paid in blood.
Description:
An urgent letter from a respected contact draws the Society to the Carpathian town of Turda, where a noble family is being torn apart by betrayal and something far older than dynastic rivalry. Whispers of ancient pacts and blood feuds echo in the castle halls, and local villagers speak of shadows that move at dusk. The Society must navigate a deadly political web where loyalty is scarce—and the cost of breaking tradition is paid in blood.
A wanderer speaks of a place that looks like a troll-hole. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
Description:
A whisper spreads through Bree: travelers have vanished on the lonely road, and something stirs in the wild hills where few dare wander. A ragged wanderer speaks of a dark cleft in the earth... a place that looks like a troll-hole, if ever there was one. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
A wanderer speaks of a place that looks like a troll-hole. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
Description:
A whisper spreads through Bree: travelers have vanished on the lonely road, and something stirs in the wild hills where few dare wander. A ragged wanderer speaks of a dark cleft in the earth... a place that looks like a troll-hole, if ever there was one. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
A wanderer speaks of a place that looks like a troll-hole. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
Description:
A whisper spreads through Bree: travelers have vanished on the lonely road, and something stirs in the wild hills where few dare wander. A ragged wanderer speaks of a dark cleft in the earth... a place that looks like a troll-hole, if ever there was one. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
A wanderer speaks of a place that looks like a troll-hole. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
Description:
A whisper spreads through Bree: travelers have vanished on the lonely road, and something stirs in the wild hills where few dare wander. A ragged wanderer speaks of a dark cleft in the earth... a place that looks like a troll-hole, if ever there was one. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
A wanderer speaks of a place that looks like a troll-hole. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
Description:
A whisper spreads through Bree: travelers have vanished on the lonely road, and something stirs in the wild hills where few dare wander. A ragged wanderer speaks of a dark cleft in the earth... a place that looks like a troll-hole, if ever there was one. Beyond the last hedge of civilization lies a hidden valley where old shadows linger, and whatever dwells there has begun to wake.
What starts as rats in a cellar reveals a conspiracy beneath Etholmm. Explore hidden tunnels, uncover dark magic, and face a rising threat—GM'd by Gooey Cube’s Alphinius Goo.
Description:
Step into an exclusive Gooey Cube experience hosted in a private suite and personally run by master storyteller, Alphinius Goo. Play on a stunning Dwarven Forge dungeon as you dive into a richly immersive adventure—and take home a signed copy of A Trouble with Rats (a $60 value) and enjoy this game with libations in hand—drinks will be provided.
A Trouble With Rats was co-authored with Ed Greenwood and is a classic dungeon crawling and investigation with a twist—where uncovering the truth may be more perilous than the threat itself.
First level Pre-Gens will be provided, or feel free to build your own.
What starts as rats in a cellar reveals a conspiracy beneath Etholmm. Explore hidden tunnels, uncover dark magic, and face a rising threat—GM'd by Gooey Cube’s Alphinius Goo.
Description:
Step into an exclusive Gooey Cube experience hosted in a private suite and personally run by master storyteller, Alphinius Goo. Play on a stunning Dwarven Forge dungeon as you dive into a richly immersive adventure—and take home a signed copy of A Trouble with Rats (a $60 value) and enjoy this game with libations in hand—drinks will be provided.
A Trouble With Rats was co-authored with Ed Greenwood and is a classic dungeon crawling and investigation with a twist—where uncovering the truth may be more perilous than the threat itself.
First level Pre-Gens will be provided, or feel free to build your own.