Competition keeps commerce flowing! Hiring adventurers as mercenaries is just good business. For levels 1 - 5. Characters provided, or come by early and build one! This adventure is fully repeatable.
Description:
The Relicborne Saga is a living campaign set in our unique game world, called Aimsir. We use the Pathfinder 2 rules, and each player keeps a simple record of their play experience, so that their characters persist over time in the game. We welcome all players and skill levels, including any walk-ins, and we're glad to both teach the game and provide the resources to play when you arrive.
Farming troubles aren’t usually adventurer work, but with pay this good, how can you say no? For levels 1 - 5. New players and walk-ins welcome. Characters provided, or come by early and build one!
Description:
The Relicborne Saga is a living campaign set in our unique game world, called Aimsir. We use the Pathfinder 2 rules, and each player keeps a simple record of their play experience, so that their characters persist over time in the game. We welcome all players and skill levels, including any walk-ins, and we're glad to both teach the game and provide the resources to play when you arrive.
A rude awakening in a mysterious forest. How did you get here…what's going on…and how do you get home? For levels 3 - 6. Best for returning players, but new players will be accommodated on arrival.
Description:
The Relicborne Saga is a living campaign set in our unique game world, called Aimsir. We use the Pathfinder 2 rules, and each player keeps a simple record of their play experience, so that their characters persist over time in the game. We welcome all players and skill levels, including any walk-ins, and we're glad to both teach the game and provide the resources to play when you arrive.
With the disappearance of a prominent restaurateur, the Gatewatch has asked the Union for assistance. For levels 2 - 4. Best for returning players, but new players will be accommodated on arrival.
Description:
The Relicborne Saga is a living campaign set in our unique game world, called Aimsir. We use the Pathfinder 2 rules, and each player keeps a simple record of their play experience, so that their characters persist over time in the game. We welcome all players and skill levels, including any walk-ins, and we're glad to both teach the game and provide the resources to play when you arrive.
The evil forces plaguing the Darkwood are making their move against the Druid Grove. Will you help them counter the threat and protect Amthydor's woods?
Having fully explored the upper two dungeon levels of the Temple of Elemental Evil, the party delves deeper to the 3rd and 4th dungeon levels in search of the source of the fountainhead of wickedness.
Having fully explored the upper two dungeon levels of the Temple of Elemental Evil, the party delves deeper to the 3rd and 4th dungeon levels in search of the source of the fountainhead of wickedness.
There's a mountain you ought not set foot on in winter. Whether the harsh reality of nature or haunted by spooks, that place has bad juju. Your party is sent to find a fool who ignored the warnings.
Description:
This is a level 3 folk horror and mystery one-shot for Pathfinder 2e based on a real-world folktale I grew up with in the Southern Appalachians. It features overland travel, environmental conditions, and investigation components. CW: pet death
You may bring your own character or use a provided pre-gen.