A therapeutic retreat at a manor house in Massachusetts turns into a nightmare you need to solve if you're going to survive.
Description:
You have been in online group counseling for the last year with others like you, teens who swear to see things, hear things no one else can. Impossible things. But now you're ready to move on, to start college. But first, your therapist wants to meet in person and tie up any loose ends and make sure you’re ready for college. She has booked a long weekend at Martic Manor, an old, peaceful Manor house in Massachusetts.
A therapeutic retreat at a manor house in Massachusetts turns into a nightmare you need to solve if you're going to survive.
Description:
You have been in online group counseling for the last year with others like you, teens who swear to see things, hear things no one else can. Impossible things. But now you're ready to move on, to start college. But first, your therapist wants to meet in person and tie up any loose ends and make sure you’re ready for college. She has booked a long weekend at Martic Manor, an old, peaceful Manor house in Massachusetts.
1955. Hopewell Institute investigators are sent to a town gripped by violent crime and a mysterious countdown broadcast. The signal is real. The clock is running.
Description:
In 1955, the Hopewell Institute stands as America’s premier paranormal research facility, called when events defy explanation. When military intelligence intercepts a strange broadcast that appears to be counting down, attention turns to a town suddenly gripped by escalating violence.
Hopewell investigators are deployed, bringing their own unusual abilities to the field. The signal persists. The tension rises. Something is building.
To stop what’s coming, they must decode the message, uncover the source of the chaos, and act before the countdown reaches zero.
Play children with with unique abilities at a facility for gifted youngsters. During an intense thunderstorm, the building loses power and the lies of the facility begin to unravel.
Description:
You are children who possess unique abilities at a facility for gifted youngsters. During an intense thunderstorm, the building loses power. In the red glow of the emergency lights, the forbidden sublevel known as The Never Floor unlocks, and the lies of the facility begin to unravel.
Play children with with unique abilities at a facility for gifted youngsters. During an intense thunderstorm, the building loses power and the lies of the facility begin to unravel.
Description:
You are children who possess unique abilities at a facility for gifted youngsters. During an intense thunderstorm, the building loses power. In the red glow of the emergency lights, the forbidden sublevel known as The Never Floor unlocks, and the lies of the facility begin to unravel.