Cursed? Certainly. Guarded? Assuredly. Filled with their final and most potent items of creation? That's why we are going.
Description:
The elvin smiths are known for their delicate and complex items of power. Upon their deaths, as rare as that may be, they are normally entombed with the last items they were working on or had completed, not to mention a great deal of other wealth. Heavily magiced, and set with strange protectors only the most foolish would dare to try to raid one of the tombs. After many a harrowing adventure together you and your companions are just the fools to try.
Cursed? Certainly. Guarded? Assuredly. Filled with their final and most potent items of creation? That's why we are going.
Description:
The elvin smiths are known for their delicate and complex items of power. Upon their deaths, as rare as that may be, they are normally entombed with the last items they were working on or had completed, not to mention a great deal of other wealth. Heavily magiced, and set with strange protectors only the most foolish would dare to try to raid one of the tombs. After many a harrowing adventure together you and your companions are just the fools to try.
Stuck in a hotel, your squads task is to make sure the civilians see the dawn of a new day.
Description:
Someone at the Government Lab discovered how to make zombies, and the got loose. They go into torpor in daylight, so they always seek the shadows. Your squad of soldiers has ducked into an Inn only to discover civilians still here after they were all supposed to have been evacuated.
Stuck in a hotel, your squads task is to make sure the civilians see the dawn of a new day.
Description:
Someone at the Government Lab discovered how to make zombies, and the got loose. They go into torpor in daylight, so they always seek the shadows. Your squad of soldiers has ducked into an Inn only to discover civilians still here after they were all supposed to have been evacuated.