Long ago the families of the Island made a deal that they now regret. The veil is falling and this secret is about to explode. Mainly due to you, the players of this game!
Description:
Outsiders would not understand. They have to keep it hidden. At all costs. But now the world is changing.
During the celebration of the completion of the railroad spur, the town is attacked by cultists. Can you survive and make it to the fort on the other side of town? 0-level funnel.
Description:
A group of cultists besieges the town, searching for something they believe the mayor has hidden. Can you survive the race across town to make it to the fort for safety before you are overrun?
During the celebration of the completion of the railroad spur, the town is attacked by cultists. Can you survive and make it to the fort on the other side of town? 0-level funnel.
Description:
A group of cultists besieges the town, searching for something they believe the mayor has hidden. Can you survive the race across town to make it to the fort for safety before you are overrun?
Wizards are disappearing one by one and the oracles can't see where they're going, but they're leaving everyone at risk. Can you figure out where they're off to? Or is the city better without them?
Wizards are disappearing one by one and the oracles can't see where they're going, but they're leaving everyone at risk. Can you figure out where they're off to? Or is the city better without them?
Wizards are disappearing one by one and the oracles can't see where they're going, but they're leaving everyone at risk. Can you figure out where they're off to? Or is the city better without them?
Wizards are disappearing one by one and the oracles can't see where they're going, but they're leaving everyone at risk. Can you figure out where they're off to? Or is the city better without them?
A haunted cemetery lies at the top of a cold mountain—are you brave and stalwart enough to recover its treasures?
Description:
The classic adventure by James Raggi for Lamentations of the Flame Princess. This is weird fantasy role-playing, OSR-style.
(Note: I will change the adventure the minute I suspect you're familiar with this adventure, so please don't spoil the fun if you already know DFD.)
After all these years, you’ve finally explored all 6 gates from your Astral Fortress. You’ve tracked down and secured the portal home, it's time to go back.
Description:
With a ‘Sending’ you let your friends know you’re returning home. All they have to do is activate the snare, and you’re home safe. But why didn't they answer when you called? Don’t remember where we left off, check the history at: http://www.misbell.com/deathstorm Join us for Death Storm 44!
After all these years, you’ve finally explored all 6 gates from your Astral Fortress. You’ve tracked down and secured the portal home, it's time to go back.
Description:
With a ‘Sending’ you let your friends know you’re returning home. All they have to do is activate the snare, and you’re home safe. But why didn't they answer when you called? Don’t remember where we left off, check the history at: http://www.misbell.com/deathstorm Join us for Death Storm 44!