Gettlesand, in the East, has much to offer. A First Age temple of rosewood and jade. A cache of yaral crystals stolen from Gem. A cavernous labyrinth of untold ages past. The Perfect Circle arrives in search of answers, but instead finds more questions_x0014_questions that lead back to a half-healed heartache, a shattered oath of the First Age, and to the Deathknight Melancholy Abyss of Night, who may hold the most shocking truth of all.
The Tomorrow Project (Episode 1: Macrosse' Madness)
Description:
You all caught this last commercial dragon flight out of Macrosse'& last due to the fact that after that flash of bright light, you all began plummeting toward the desert floor below! Only seconds remain before the end of your lives& wait& where did that kiosk come from? jutting some 100 meters out of the sandy dunes of the Hessitisch desert? Why is everyone moving in slow motion? Hone your psychic abilities, fire up up your biocomputers, and polish your lizardman's scales as you try to figure out what the hell is going on. Rules @ characters provided, but bring your own d20s!!
The Tomorrow Project (Episode 2: Conundrum at Canyonside)
Description:
Your group has crossed through the nexus in the black kiosk to the city of Canyonside in an attempt to reestablish contact. But where have the project personnel gone? What about the other men in town? And why did Dr. Divendre send you into the abandoned city of Brigadon retrieve an old jewel-studded artifact? Recharge the nevronic whip, shore up your psionic defenses, and dim into the action. Rules & characters will be provided, but bring your own d20!!
The Tomorrow Project (Episode 2: Conundrum at Canyonside)
Description:
Your group has crossed through the nexus in the black kiosk to the city of Canyonside in an attempt to reestablish contact. But where have the project personnel gone? What about the other men in town? And why did Dr. Divendre send you into the abandoned city of Brigadon retrieve an old jewel-studded artifact? Recharge the nevronic whip, shore up your psionic defenses, and dim into the action. Rules & characters will be provided, but bring your own d20!!
A student of the arcane as a paper due by the end of the month. The subject? Rare and exotic monsters never before classified by scholars (or experienced adventurers). And there are plenty of them at the Towers of Penitension, a long forgotten wizard's lair. It's the perfect idea to impress the schoolmaster. But, of course, while exploring and taking notes, the young man needs bodyguards_x0014_from monsters and& assassins?_x0014_BYOC 8th to 11th lvl.
When the world is in big trouble, the world calls on the only team of superspies capable of getting it out of any crisis, no matter how severe: the Variables. A criminal mastermind has seized control of a devastating orbital weapon whose existence is not officially acknowledged and threatens to wreak havoc with it unless his demands are met. But the only thing he's going to meet is you: the Variables. A modern-day game of intrigue and action.
Knowing who, is not knowing why. Donovan Tate has ordered his minions to sabotage nuclear power plants all across the country. The attacks are crippling the plants, and his minions are making off with dangerous quantities of nuclear waste. Now the Wake has a lead on where the next attack will occur. Perhaps this time they can counter the attack, and get their hands on someone who can give them some answers.
Knowing who, is not knowing why. Donovan Tate has ordered his minions to sabotage nuclear power plants all across the country. The attacks are crippling the plants, and his minions are making off with dangerous quantities of nuclear waste. Now the Wake has a lead on where the next attack will occur. Perhaps this time they can counter the attack, and get their hands on someone who can give them some answers.