The crew of the Santa Francisca de Paola crash on an uncharted island during a storm, and wake up to find themselves permanent "guests" of the inhabitants. Why do the islanders want them to stay, and can the heroes manage to both thwart their plans and escape? Pulp-style superheroes in an alternate Renaissance. <http://www.tiltingatwindmills.net/alfresco/quickstart>
The Jedi Knights are the galaxy's most elite fighting force in the quest to bring justice and order to all the Republic. these indomitable warriors embody all which is good, righteous, and valorous. You are not one of them. www.fantasyaspirations.com
The Jedi Knights are the galaxy's most elite fighting force in the quest to bring justice and order to all the Republic. these indomitable warriors embody all which is good, righteous, and valorous. You are not one of them. www.fantasyaspirations.com
With the Christmas season approaching and kids everywhere waiting, your favorite Christmas characters must save Santa from the clutches of Viktor Von Meisterburger. If you ever wanted to roleplay Frosty, Rudolph, or The Grinch here is your chance. Roleplaying and a sense of humor stressed. <a href="http://hometown.aol.com/gencon2002/2003.html">http://hometown.aol.com/gencon2002/2003.html</a>
Despite a poor harvest, a strange new prosperity has come to the city of Fairhaven. Something wondrous has been found in the marble quarry. Rumors abound concerning the sudden appearence of small, grotesque statues and figurines of pagan origin. A garrison of the Baron's soldiers has vanished. The Baron has asked you to uncover the mystery of Fairhaven. Pregenerated Characters available / Personal Characters allowed (Levels 8-16).
One warehouse designed to challenge the best of the best, one Johnson with a desire to win at any cost, and you, you wonder what game is worth this much nuyen?
What do you mean the boogie man is real? Little Fears is the game of childhood horror where you are not a big mean superhero trying to destroy the baddy. You are a small child, trying to deal with things that people tell you don't exist but you know much better. You have seen your friends taken in by the new playground. You see the changes. You see the shadows and you are scared. You know you must do something but what, and who can help?
Something ill has been loosed upon the land, and the Shadow Inquisition must once again act for the good of Christendom, before the sin of Wrath consumes the world in flames.
In 1888, the City of London was terrorized by the infamous serial murderer Jack the Ripper. The year is now 1891 and once again London is in the grip of fear from a series of grizzly unsolved murders. Although publicly confident, Scotland Yard is growing desperate, desperate enough to listen to a local psychic. The psychic has identified you as part of the solution. Of course, he has also said that one of you will die&
The Wall was a prime runner until he met Shelley. Now all he wants to do is propose to his girlfriend and stay legit, but all of a sudden everyone seems to be gunning for him. So he's offered you good cred to figure out the problem and solve it. Can you in time?