The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. Both ridiculed and venerated by a younger generation of heroes, the group has had an interesting convention. They might even get to be the guests of honor next year. Then again, if the Con wraps up with the bang certain detractors intend, they might not.
Against the background of the foggy, gas-lit streets of London, a locked room mystery and a set of strange abductions challenge the finest superheroes in the British Empire. Try superhero adventure with an old fashioned twist.
You are alone. There is no light. There is sound: of others like you? Maybe. You suspect the who and the why of your current situation, the where is unknown. That will all change starting now. PC's provided, role playing stressed.
You are alone. There is no light. There is sound: of others like you? Maybe. You suspect the who and the why of your current situation, the where is unknown. That will all change starting now. PC's provided, role playing stressed.
Welcome to Tournament Town. A full blown free for all, where twenty characters enter, but only one leaves. Bring your own 1st Edition character (total experience levels = 7) and fight it out with others to see who is the best of the best. For complete rules, please email to mendehallgary@netscape.net. All characters are subject to DM approval. We hope to see you there.
Welcome to Tournament Town. A full blown free for all, where twenty characters enter, but only one leaves. Bring your own 1st Edition character (total experience levels = 7) and fight it out with others to see who is the best of the best. For complete rules, please email to mendehallgary@netscape.net. All characters are subject to DM approval. We hope to see you there.
Welcome to Tournament Town. A full blown free for all, where twenty characters enter, but only one leaves. Bring your own 1st Edition character (total experience levels = 7) and fight it out with others to see who is the best of the best. For complete rules, please email to mendehallgary@netscape.net. All characters are subject to DM approval. We hope to see you there.
You thought you had left the perils of corporatist society behind by escaping to the Auslands. Recently, tribe members have begun turning up ill, and the local doc diagnoses it as radiation poisoning. Has modern life caught up with you, even out here? Playtest this new Future Noir game, based on the WotC D20SRD. <http://www.tiltingatwindmills.net/noir>
Corantine 17th, 1669 - ItÕs a race for a Syrneth treasure in Part One of Men and Gods, a DurseyÕs Explorers story. Swashbuckling fun from Big Daddy Thwak and the crew.
A continuation of Chalice of Love. It has been only two years since the last time you were at the Stardust Inn. The place seems as if no one has set foot in here in many a day. Dust swirls on the oak floor, and the quite of the evening is broken&_x001D_Will someone let me in?_x001D_