This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
In French Canada in the 1630s, a group of Jesuit missionaries, french traders and native guides head into the impenetrable forest of Quebec to seek out the mysterious entity that has been wiping out settlements of European colonists and American natives alike. Is is rival English colonits, a malicious native tribe, or something more dangerous and mysterious? Experienced and imaginative Mage players desired.
Mages & Magic for the Anything's Possible -The Game
Description:
Anything's Possible - The Game is a new roleplaying game using the KRAPS DICE System. This session takes place in Medieval times, using the KRAPS magic system. d6 system.
Mages & Magic for the Anything's Possible -The Game
Description:
Anything's Possible - The Game is a new roleplaying game using the KRAPS DICE System. This session takes place in Medieval times, using the KRAPS magic system. d6 system.
A new drug with terrifying side effects has hit the streets. Can our diverse group of "heroes" stop the insidious threat posed by the drug, and the evil force behind it?
A new drug with terrifying side effects has hit the streets. Can our diverse group of "heroes" stop the insidious threat posed by the drug, and the evil force behind it?
Take the angst of teenagers. Add powerful, unproven abilities. Mix in a villain or two and you've got Malcomb Manor, where normals and super-normals go to school together. This is a diceless supers game for up to five players. Pregenerated characters will be provided and there are few rules to learn. Bring your love for finding the funny in your character and bringing it to life while doing your homework and saving the universe. Rules and pre-generated characters available in advance. Request them by email.
The students of Prof. Omega's School have been allowed to attend Duke Federigo's annual masquerade ball. When an important document goes missing, the students take it upon themselves to save the day, but risk destroying the school's reputation if they overstep their place. Pulp-style superheroes in an alternate Renaissance. <http://www.tiltingatwindmills.net/alfresco/quickstart>