Something is cutting off the Sweetspring River, lifeblood of the town below. Can your brave adventurers survive the dangerous journey into the hills before it's too late? A 1st-level adventure.
Something is cutting off the Sweetspring River, lifeblood of the town below. Can your brave adventurers survive the dangerous journey into the hills before it's too late? A 1st-level adventure.
Union Scouts trapped behind enemy lines sneak through the woods to carry their fallen comrade home. They must evade Confederate soldiers, & something else, stalking them among the trees.
A zany game of one-ups-manship to try to achieve mundane goals in the most ridiculously high-octane way possible
Description:
Your character, AKA you, have things that you need to get done because you are a busy adult with responsibilities. In this game, your goal is to accomplish your task, however, each time you fail, it becomes more difficult to take even the most mundane of actions as your "HP" is measured by how many sticks of bubblegum you possess. With each stick you lose, your character gets better at doing kick-ass things, and worse at doing normal things. So you better start thinking of wild and cinematic ways to remind yourself its trash day tomorrow, because your character came here to kick-ass and chew bubblegum, but you're all outta bubblegum. This game was designed by Michael "Epoch" Sullivan and Jeffrey Grant.
A zany game of one-ups-manship to try to achieve mundane goals in the most ridiculously high-octane way possible
Description:
Your character, AKA you, have things that you need to get done because you are a busy adult with responsibilities. In this game, your goal is to accomplish your task, however, each time you fail, it becomes more difficult to take even the most mundane of actions as your "HP" is measured by how many sticks of bubblegum you possess. With each stick you lose, your character gets better at doing kick-ass things, and worse at doing normal things. So you better start thinking of wild and cinematic ways to remind yourself its trash day tomorrow, because your character came here to kick-ass and chew bubblegum, but you're all outta bubblegum. This game was designed by Michael "Epoch" Sullivan and Jeffrey Grant.
All Quiet on the Western Front, A Little Too Quiet
Summary:
Reports about heavy activity in some of the nearby French villages lately. Several squads were dispatched to investigate, but none have returned. Not a single person in or out.
A derelict ship washed ashore a fortnight ago. No salvagers have returned from the wreck since then, & your band of slayers was hired by the city to deal with whatever has come to your island home.
Description:
Murdono is the shining jewel of the Circle Sea, & the island nation is a cosmopolitan trade center & preeminent naval power. That does not preclude the need for slayers to dispatch sinister threats eldritch & terrifying. The Sea Gems are the city’s most daring adventures, though not it's most famed. Tensions are boiling over as invasions from demons, fish folk, & goblins all threaten the city. What is in the hold of the ship, & what new doom does it pose to the island? 12th-level characters provided.
Introductory Module. The Emperor has summoned the Clan Champions to Otosan Uchi for an unprecedented audience.
Description:
What happens at that meeting will change the future of the Empire, though the samurai of their entourage will be given a chance to demonstrate their worth to another Imperial authority.
Introductory Module. The Emperor has summoned the Clan Champions to Otosan Uchi for an unprecedented audience.
Description:
What happens at that meeting will change the future of the Empire, though the samurai of their entourage will be given a chance to demonstrate their worth to another Imperial authority.