The World is dying. Will you try to stop the apocalypse or risk your life for silver? Ghostman Brandon will be your guide. TW This Doom metal, horror RPG is not suggested for under age 16.
Description:
The dead gods cannot save you. Why not go out on your feet, a curse on your lips and an axe in your hand, as the Dead claw beneath your feet? Death to Verhu! Mörk Borg is a multi-award winning, rules light (heavy everything else!), RPG from Johan Noir and Pelle Nilsson. Ghostman Brandon will be your guide. TW: This Doom metal, horror RPG has fantasy/horror violence, supernatural gore and is not suggested for people under age 16.
The World is dying. Will you try to stop the apocalypse or risk your life for silver? Ghostman Brandon will be your guide. TW This Doom metal, horror RPG is not suggested for under age 16.
Description:
The dead gods cannot save you. Why not go out on your feet, a curse on your lips and an axe in your hand, as the Dead claw beneath your feet? Death to Verhu! Mörk Borg is a multi-award winning, rules light (heavy everything else!), RPG from Johan Noir and Pelle Nilsson. Ghostman Brandon will be your guide. TW: This Doom metal, horror RPG has fantasy/horror violence, supernatural gore and is not suggested for people under age 16.
Lost with the geeks and freaks, you join Bluebeard's Carnival as a showgirl in the 50s. Will you find a home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Lost with the geeks and freaks, you join Bluebeard's Carnival as a showgirl in the 50s. Will you find a home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Lost with the geeks and freaks, you join Bluebeard's Carnival as a showgirl in the 50s. Will you find a home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Lost with the geeks and freaks, you join Bluebeard's Carnival as a showgirl in the 50s. Will you find a home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Collect your crew, swear your oaths, and embark toward the Source or the Sea. Perhaps you will reach it, or your ghost, but know this, traveler: you will not return.
Description:
Upriver, Downriver is a tarot-inspired game of journeys and endings, following a crew along the Great River on which they have always lived. Whether travelers seek the font of magic at the Source, or the endless possibility of the Sea, their oath once sworn commits them to the endeavor.
Rise Ashen Ones and restart the flame once more. Beginner your journey to find the start of The Black Road, a fierce hound blocks your path however.
Description:
The Ashen Ones, those who attempted to kindle the First Flame and failed. Only to be dragged back into the world of the living once more, as a desperate last chance to rekindle the flame. This time, a group of Ashen Ones are called upon, with the hopes that their combined souls may bring the light greater fuel. The players must survive this cycle of the Fire, and make their way to the Kiln, so that the First Flame may continue on forever. In Chapter 1, the Ashen Ones awaken for the first time, and must gather souls, equipment, and strength from the lesser foes, and take the advice and assistance from the Craftsman, the Firekeeper, and a Forsaken Ranger, in order to take on the first of their greater challenges. They can only make it through to the Black Road if they can overcome Slattern, the Wayward Hound.