Chaos in January Junction 3: The Nature Gods are Crazy
Summary:
The nature Gods have lost their minds. Ice storm in summer and heat waves in frozen places. The party must find the reason for this, Mother Nature herself sent you on this quest.
Description:
Bring your favorite 20th-level character to a multipart series by Wise Badger Doug La Glow.
The job was routine, the money fair. Then the company diverted you to answer a distress call from a ship that disappeared almost 80 years ago: a derelict carrying something bizarre, twisted, and alien
Your ship gets a distress call from a derelict ship. Either you answer or forfeit your pay for this haul. Come play in the dark Aliens universe. Characters provided, rules taught.
Your ship gets a distress call from a derelict ship. Either you answer or forfeit your pay for this haul. Come play in the dark Aliens universe. Characters provided, rules taught.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much. You don’t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding? You’re all going to die
After stealing the haunted (see: cursed) treasure of Davy Jones, the Law is hot on your trail to claim it for themselves. You can't outgun them - but can you outsmart them?