A manimal child shows up at your village, and soon after disappears. Some would say, "easy come, easy go," but your shaman won't let it go quite so easily. Time to head to the Zuu!
Just because the adventurer known as Grimey ascended and became a god doesn't mean that his enemies can't get their revenge against him.
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-9
Just because the adventurer known as Grimey ascended and became a god doesn't mean that his enemies can't get their revenge against him.
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-9
Just because the adventurer known as Grimey ascended and became a god doesn't mean that his enemies can't get their revenge against him.
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-9
Someone has been mugging the patrons of the “l'Étoile Chanceuse”, but the death of Maurice Bender forced the LAPD to get involved. Can the players solve the crime before the killer strikes again?
Description:
Based on the way the doctor was killed, the LAPD believes the attacker was a replicant. The subdivision of Replicant Crimes and Punishment (R.C.P.) has assigned you to find the replicant responsible for this and “retire” them. Will your group be able to solve the crime before the killer strikes again? The Death Die Club presents this adventure based on the Blade Runner RPG by Free League. Pre-gen characters will be provided. No experience necessary!
Upon the Forever Sea sail the great Mercantile Ships, each like a floating city! They gather by night for trade & safety. When your captain sets course for the deadly Churn, mystery and madness await!
Description:
Upon the vast, rippling waves of the Forever Sea, the great Mercantile Ships sail in an eternal, carefully orchestrated dance, riding the trade winds each day and clustering like floating cities each night. When Ships lash together, merchants, artisans, and entertainers awaken to ply their trades and share their stories by hazy lanternlight. The Crimson Boar is one of the oldest ships upon the Sea, and a thousand tales of adventure and sorrow are writ upon her once-gleaming hull. Some say she was blessed by the gods themselves before the world was drowned in endless ocean. But when her aging captain demands to sail for the infamous “Churn,” a swirling, ship-consuming vortex that legends say is the birthplace of all waves, the old Boar may be raising anchor for the very last time. Join her crew on an epic nautical quest into the nature of heroism and the tragic history of a lost world.
A new fae queen has come to town and has invited all the major players - including you - to her new speakeasy. What tricks are up her sleeve? And will you survive the night long enough to find out?
A new fae queen has come to town and has invited all the major players - including you - to her new speakeasy. What tricks are up her sleeve? And will you survive the night long enough to find out?
A new fae queen has come to town and has invited all the major players - including you - to her new speakeasy. What tricks are up her sleeve? And will you survive the night long enough to find out?
A new fae queen has come to town and has invited all the major players - including you - to her new speakeasy. What tricks are up her sleeve? And will you survive the night long enough to find out?