On a mission to investigate the death of a five-star sommelier, you uncover a complex web of suspects. Can your team solve the mystery before someone else dies?
Vow of the Knight-Aspirants: Venture Forth, Squires!
Summary:
You are squires on the cusp of knighthood, venturing into the treacherous Bleakwood on a quest to prove yourselves worthy. What wrongs will you right and lessons will you learn along the way?
Description:
A Powered by the Apocalypse game of fantasy adventure, inspired by Arthurian legends, fairy tales, Tamora Pierce's Tortall books, and Magic: The Gathering's plane of Eldraine. The game is in-development from Cloven Pine Games. It uses modular playbooks where each character is created by combining two playbooks that form two halves of a heraldic shield, e.g. The Stag and The Anvil, or The Fox and The Oak.
You are a level 15 member of Vox Machina or The Mighty Nein, and it's time to see which party is the toughest. Tal'Dorei/Wildemount Setting.
Description:
Character sheets will be provided as sourced from critrolestats.com. There will be 3 characters from each party represented. Players will take turns choosing which character they will play with turn order to be determined by a d100 roll. The first party to kill all the members of the opposing party wins.
The first of a two-part campaign, of Voyage to the Mood. Experience an expedition to one of the moons of Malifaux, supplied and funded by the Explorers' Society.
Description:
“While searching for work you’ve stumbled upon an extremely curious proposition: An expedition to one of the moons of Malifaux, supplied and funded by the Explorer’s Society. What sorts of treasures or lost artifacts might be found on the Dark Stone, Delios? Surely such a fantastical voyage cannot be true, but maybe it wouldn’t hurt to ask for more details...”
This is the first half of a TTB campaign taking place during the convention. Be sure to sign up for Voyage to the Moon, Part B for the thrilling conclusion. In this first part of the campaign, the Fated will focus on learning about what the Explorer’s Society has in store for them and their first steps on new ground.
The first of a two-part campaign, of Voyage to the Mood. Experience an expedition to one of the moons of Malifaux, supplied and funded by the Explorers' Society.
Description:
“While searching for work you’ve stumbled upon an extremely curious proposition: An expedition to one of the moons of Malifaux, supplied and funded by the Explorer’s Society. What sorts of treasures or lost artifacts might be found on the Dark Stone, Delios? Surely such a fantastical voyage cannot be true, but maybe it wouldn’t hurt to ask for more details...” This is the first half of a TTB campaign taking place during the convention. Be sure to sign up for Voyage to the Moon, Part B for the thrilling conclusion. In this first part of the campaign, the Fated will focus on learning about what the Explorer’s Society has in store for them and their first steps on new ground.
The conclusion of a two-part campaign, of Voyage to the Mood. Experience an expedition to one of the moons of Malifaux, supplied and funded by the Explorers' Society.
Description:
If everything has gone according to plan, you should be on the moon right now! Take some time, enjoy the sights, fight some moon monsters, do all of the things that tourists do. Course, right about now there might be one thought playing on your mind: How on Earth do you get home?” This is the second half of a TTB campaign taking place during the convention. Be sure to sign up for Voyage to the Moon, Part A to discover how you ended up in this situation. In this second part of the campaign, the Fated will focus on exploring their new environment, and (hopefully) finding a way back home. Participants will play as a pre-generated Fated provided by Wyrd Games.
The conclusion of a two-part campaign, of Voyage to the Mood. Experience an expedition to one of the moons of Malifaux, supplied and funded by the Explorers' Society.
Description:
If everything has gone according to plan, you should be on the moon right now! Take some time, enjoy the sights, fight some moon monsters, do all of the things that tourists do. Course, right about now there might be one thought playing on your mind: How on Earth do you get home?” This is the second half of a TTB campaign taking place during the convention. Be sure to sign up for Voyage to the Moon, Part A to discover how you ended up in this situation. In this second part of the campaign, the Fated will focus on exploring their new environment, and (hopefully) finding a way back home. Participants will play as a pre-generated Fated provided by Wyrd Games.
Enter the world of spies where a group of agents must recover a compromising list of other deep cover agent identities.
Description:
The agents must recover a compromising list of deep cover agent identities from a W.I.R.E. operative before it is sold and numerous agents are at risk. It will take investigative skills and a little stealth to ensure that the information is recovered. Can the team of agents recover the information in time?
Enter the world of spies where a group of agents must recover a compromising list of other deep cover agent identities.
Description:
The agents must recover a compromising list of deep cover agent identities from a W.I.R.E. operative before it is sold and numerous agents are at risk. It will take investigative skills and a little stealth to ensure that the information is recovered. Can the team of agents recover the information in time?