In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
Description:
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
Description:
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
Description:
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
Description:
In Mundania, people live a life filled with monotony. The Metal Gods of Ragnarok observe the suffering and tedium, choosing whose hearts are filled with the desire for adventure.
Following in the footsteps of the legendary Beatles, a group of Americans travel to India seeking enlightenment. Things in the land of heaven are not what they seem as sinister forces have dark plans.
Following in the footsteps of the legendary Beatles, a group of Americans travel to India seeking enlightenment. Things in the land of heaven are not what they seem as sinister forces have dark plans.
Following in the footsteps of the legendary Beatles, a group of Americans travel to India seeking enlightenment. Things in the land of heaven are not what they seem as sinister forces have dark plans.
June 1940. German forces are 20 miles away over the English Channel. Artillery is rushed to the area; shelters and bunkers are dug into the famous White Cliffs and then, a strange discovery is made.
June 1940. German forces are 20 miles away over the English Channel. Artillery is rushed to the area; shelters and bunkers are dug into the famous White Cliffs and then, a strange discovery is made.
You're a super-powered gangster in the 1920s, and it's heist time. The rare Trembium is responsible for super-powers and gangs are finding it's far more valuable than bootleg liquor.
Description:
Your small-fish operation has the chance of a lifetime: a rival gang is getting some Trembium soon, and you're gonna steal it. Of course, if you've heard about it, other gangs probably have, too… not to mention that new government agency with the nifty, Caper-capturing toys.
The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.