Responding to a flier promising payment for the head of the leader of a band of Kobolds, you travel to the town of Brink. There you must locate and defeat the Kobolds to free the town.
Description:
That leader, a cunning kobold named Irrug the brash, has risen from the many tribes of Kobolds. He has managed to do what no kobold has done before. He has united the tribes together as one and now holds the town of Brink hostage. The town stands on the threshold of disaster with no one to help. The church has taken up a collection and now offers a bounty for the leader of the Kobolds head. The town of Brink is in need of Sell-swords, Adventurers, or even Heroes to free them from the threat of the kobolds. Are you that Hero?
Bobugbubilz, the great and terrible, demon lord of all amphibians, has called upon your band of sellswords and madmen to wipe out once and for all the heretics of his frog-cult.
Description:
In this adventure for 3rd level characters, you and a group of others will try to carry out Bobugbubilz's wicked will, while hopefully taking home treasures for your efforts (or at least your lives). A series of pre-generated characters will be available for players, with a mixture of characters both with and without loyalties to the croaking fiend (though it will be fitting for our adventure if at least one player does have such loyalties). Come on down for some chaotic, swampy, and lethal DCC fun!
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.
Players return from the grave as they are brought back to life, sent to stop a twisted soothsayer's diabolical scheme. Embrace the urban magic and mystery of a world steeped in darkness and tragedy.
Description:
Magic has long been hidden, but there are those who've long been able to pierce the veil into the hidden world. Currently, the world is gripped by tragedies. Accidents and murders all over the globe are caused by a shadowy hand. One diabolical soothsayer senses a connection in the spiders' web and glimpses an opportunity to steal power from worlds of the living and the dead. The dead will walk the earth once more. The spirit guardians of the afterlife act and dispatch their agents to stop the soothsayer and prove the seer correct. The dead do walk the earth.