After the team is kidnapped, they awake in a bizarre maze filled with problems from their past - including old enemies. What will they find at the center? And can they even fight their way out?
After the team is kidnapped, they awake in a bizarre maze filled with problems from their past - including old enemies. What will they find at the center? And can they even fight their way out?
After the team is kidnapped, they awake in a bizarre maze filled with problems from their past - including old enemies. What will they find at the center? And can they even fight their way out?
El narco's nephew lost the payload but is blaming it on everyone but himself. Without that money, everything you've built will die. Can you find it before everyone goes down for this stupid kid?
El narco's nephew lost the payload but is blaming it on everyone but himself. Without that money, everything you've built will die. Can you find it before everyone goes down for this stupid kid?
El narco's nephew lost the payload but is blaming it on everyone but himself. Without that money, everything you've built will die. Can you find it before everyone goes down for this stupid kid?
El narco's nephew lost the payload but is blaming it on everyone but himself. Without that money, everything you've built will die. Can you find it before everyone goes down for this stupid kid?
Stupendous Constantius’s Academy of Magic University
Summary:
After three years (and $19.99 plus S&H) at the Stupendous Constantius’s Academy of Magic University (SCAMU) you’re now ready to take the Wizarding Licensing Test. The problem? You’re not a wizard.
Description:
You are not a wizard. You may be a vampire, a druid, or even three familiars in a trench coat, but you’re definitely not a wizard. Too bad that wizardy is the only magic allowed. Using only your natural magical talents and what you learned from correspondence magic school can you fake your way through four tests and get your wizarding license? If you fail, then off to jail you go. But if you pass, then you can proudly proclaim, “Oh yeah, I’m definitely a Wizard.” Certificates will be given at the completion of the Wizarding Licensing Test.
After a stressful spring it’s time to vacation on the resort planet Kirugu. There are so many activities that you may never want to leave—and if you are not careful, you just might stay forever!
A raucous celebration of skill & passion that ends with a fatal leap into the nearest rift. How will your particular crew fare in the festivities?
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The Wildsea is a fiction-first RPG that uses d6s as the primary conflict resolution mechanic, similar to Blades in the Dark or the Mutant Year Zero system. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!