The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder."
The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder."
The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder."
Description:
The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder" is plotting against humanity. Pregens provided.
The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder."
Description:
The world is in ruins after a war with the machines. Factions are rebuilding the world. The shadowy spectre of the dark city skulks around and the malevolent corrupted AI known as "The Builder" is plotting against humanity. Pregens provided.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.
Your team is being sent back to 'the other side'. The Army-Navy Trans-Location project has been online for 3 months now without any major setbacks. How things change overnight.
Description:
Your team is called back from the R & R you had been on since your first trip to Earth 2B. You established a connection with the local Governor-Mayor while saving him and his family from the mountain raiders. The diplomatic and scientific team was then sent to continue the investigation and exploration of Earth 2B. They have missed all three of the established check-ins. Your mission is to go back and find out what happened, failure is not an option.
Explore ancient ruins on Mars and then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries, and thefts in recent weeks. Artoth is a Canal Era site and thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Explore ancient ruins on Mars and then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries, and thefts in recent weeks. Artoth is a Canal Era site and thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Explore ancient ruins on Mars and then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries, and thefts in recent weeks. Artoth is a Canal Era site and thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Pyramid of Norcreus Part 1 in 3D - A Murder in Motley
Summary:
When a disappearance leads the law to accuse the traveling folk, most are willing to write them off, but something isn’t adding up. What lengths will you go to to prevent this miscarriage of justice?
Description:
Part 1 of the Pyramid of Norcreus trilogy. A missing merchant has drawn suspicion to the traveling folk of the Blue Veil Hanataz troupe. It is up to you to find out the truth. Can you trust these outcasts long enough to get to the bottom of this mystery and discover who is responsible for the disappearance? This adventure is played on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé and continues on as part of an epic three-part series. Part 2 is “Death on the Du’unsarra” and Part 3 is “The Pyramid of the Undead”. While not required, for the best experience we suggest you register for the other two parts.This adventure is for 2nd level characters.