Influential patrons require your assistance retrieving a powerful item in the fearful Mournwood. But all is not as it seems. Can you discern the mystery of the dark forest? Or will you die trying…?
Description:
To the east of the grand City of Darkenhaven, across the mighty Mystrune River, lies the dark and fearful Mournwood — full of ruins and magical corruption. An emerging settlement once stood in these woods but was destroyed by an arcane calamity over 1000 years ago. Your patrons have great need of an item known as the Bloodcrystal but are unable to obtain it themselves. Will you venture as their champions into this cursed locality to help restore the honor of their family? But beware. All is not as it seems, and dark powers seek the artifact as well. This is a 1-shot adventure for characters level 2-4 It is a prequel to the Gooey Cube module titled “Blood for the Khan.”
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
A village's Council of Advisors are all near death due to the effects of an unidentified Ancient illness. What may have unleashed this disease upon the lands of Terra AD?
Description:
The last standing chieftain tasks your visiting Seeker team to investigate an Ancient medical compound where the illness is thought to originate and where a cure might be found.
Ever wanted to play a character with unlimited power? Can the immortal, yet flawed, Incarnations of Eternity work together to save themselves or are they ready for eternity to cease?
Description:
Have you ever wanted to play a character with unlimited power? A character that can extinguish suns with a flick of the wrist? Create life by mere whim? Travel anywhere, instantly? These are the Incarnations of Eternity. They are the immortal living paradigms with absolute dominion over everything within their sphere. Over the infinite eons, Incarnations have become the things mortals portray them to be. Personalities emerge. Conflict ensues. Reality changes. Possibilities manifest. Now, a former ally has become the enemy. This ally, one of their own nearly omnipotent creations, seeks to end everything, every time, and every idea, including themselves. Can the flawed Incarnations work together to save themselves or are they ready for eternity to cease?