A game about powerful ambition and poor impulse control
Description:
FIASCO is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. In this game, we will develop characters and relationships, and ultimately tell a story in a series of scenes that we will act out. If you've ever done improv, this should feel familiar. If you have never played before - that's fine! The rules are easy to teach, and they don't matter much anyway.
A game about powerful ambition and poor impulse control - now with twice the players and twice the chaos
Description:
A double size game of Fiasco! This time we will be combining 2 settings, along with some minor rules modifications to make it work with a larger cast. FIASCO is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. In this game, we will develop characters and relationships, and ultimately tell a story in a series of scenes that we will act out. If you've ever done improv, this should feel familiar. If you have never played before - that's fine! The rules are easy to teach, and they don't matter much anyway.
Greetings Happy Citizen! What happens when players fill in the blanks for their upcoming Alpha Complex Omega mission? [Redacted] of course! Here are your six clones. Have a nice day!
Investigate reports of insufficient resources in Sector XCL while an overachieving R&D project successfully upcycles 99.99 percent of the sector. Be the 0.01 percent!
Description:
Despite optimistic projections by Production, Logistics, and Commissary for the 12-year period from Year 214, available resources for continued operations in Alpha Complex have become increasingly strained. Fortunately, R&D has initiated Project AMPLE for producing new materials using old, discarded items such as broken laser pistols, empty tubs of Fun Food, or insufficiently loyal citizens.
Greetings, FED Sector Away Team! Please report any loose threads you have pulled on that unraveled the tapestry of your life to the team hygiene officer. That is all. The Computer is your friend.
Description:
If you're reading the long description, there's a good chance it's to find out if the GM has added "We kindly request all players wear appropriate face masks during this event." Each GM at Evil Fleet will decide for themselves whether to make that request. For the Paranoia Trek events, I just want to say three things: 1. I will be wearing a mask and encourage players to do the same. 2. I'm not going to give a hard time to any player that isn't masked. I won't ask anyone without a mask to wear one, and I won't mess with a maskless player in the game... 3. ...at least, I won't mess with a maskless player more than a masked player. You're going to die several times either way. It's Paranoia!
Greetings, FED Sector Away Team! Please report any loose threads you have pulled on that unraveled the tapestry of your life to the team hygiene officer. That is all. The Computer is your friend.
Description:
If you're reading the long description, there's a good chance it's to find out if the GM has added "We kindly request all players wear appropriate face masks during this event." Each GM at Evil Fleet will decide for themselves whether to make that request. For the Paranoia Trek events, I just want to say three things: 1. I will be wearing a mask and encourage players to do the same. 2. I'm not going to give a hard time to any player that isn't masked. I won't ask anyone without a mask to wear one, and I won't mess with a maskless player in the game... 3. ...at least, I won't mess with a maskless player more than a masked player. You're going to die several times either way. It's Paranoia!
Greetings, FED Sector Away Team! Please report any loose threads you have pulled on that unraveled the tapestry of your life to the team hygiene officer. That is all. The Computer is your friend.
Description:
If you're reading the long description, there's a good chance it's to find out if the GM has added "We kindly request all players wear appropriate face masks during this event." Each GM at Evil Fleet will decide for themselves whether to make that request. For the Paranoia Trek events, I just want to say three things: 1. I will be wearing a mask and encourage players to do the same. 2. I'm not going to give a hard time to any player that isn't masked. I won't ask anyone without a mask to wear one, and I won't mess with a maskless player in the game... 3. ...at least, I won't mess with a maskless player more than a masked player. You're going to die several times either way. It's Paranoia!
A dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction.
Description:
"They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved!
The characters are humans in a world under attack. The attackers? Monsters from beneath the sea (obviously). In this game, your protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue-collar heroes, just looking to defend their patches of land.
They Came from Beneath the Sea! contains a mix of serious threat and unbridled farce. While the book plays it straight with no winking at the camera, your game will include ludicrous statements and events taken with all the gravitas of your boat being set on fire.
"
Dedicated space for youth aged 6-17 and their families. The PCs delve treacherous caverns to rescue a stranded spelunker who got lost while searching for ancient ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #12: Somewhere Below.
Dedicated space for youth aged 6-17 and their families. The PCs delve treacherous caverns to rescue a stranded spelunker who got lost while searching for ancient ruins.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them at the table. Youth 13-15 need a parent in the Sagamore Ballroom, and youth 16-17 need to have a way to contact their onsite parent. Players older than 18 are not permitted at these tables unless they are accompanying a child. This session will be running Pathfinder Bounty #12: Somewhere Below.