Hey, runner - I got a job for you. Seems there's a guy who had something taken from him by the Mob, and would like your help retrieving it. Should be easy nuyen for someone of your talents!
Description:
The year is 2075, and you are a shadowrunner - in a world controlled by the megacorps, you're a true independent contractor. Standing up to the corps isn't easy, but you're not defenseless - the world is Awakened with renewed magic, and wired. Cyber- and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyperreal senses. The megacorps might not like you, but you have the skills to do the back-alley jobs they sometimes need done in their ruthless pursuit of profit. You might be a lethal street samurai or a well-connected info broker, a spell-slinging mage or code-cracking decker, but you're good at what you do... hopefully good enough to get the job done and stay alive. Learn to play Shadowrun in this introductory quick start adventure. No experience required; characters will be provided.
Only the most cunning of PCs can hope to thwart the machinations of three dire wizards. Level 2, Legacy characters welcome.
Description:
Awash in a sea of phlogiston, three wizards battle for mastery of reality. But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos! Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!
Only the most cunning of PCs can hope to thwart the machinations of three dire wizards. Level 2, Legacy characters welcome.
Description:
Awash in a sea of phlogiston, three wizards battle for mastery of reality. But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos! Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!
In 1971, Innsmouth is hosting the 78th Rum Runner Regatta. You have been chosen to cover the event for the press. Something is rotten under the surface, but from where has the contagion spread?
Description:
A tribute to Hunter S. Thompson and Gonzo Journalism. Lovecraft and Hunter both had a penchant for describing the bizarre and disturbing, and how these experiences influence the human mind. In their writings, the investigators find themselves immersed in the story, often to their own detriment. Unlike Lovecraft, HST often questioned, who are the real monsters here?
Your missing cleric just reappeared, wild-eyed, raving about a Purple Planet, hordes of beastmen, an Elder God who drinks oceans & eats moons. She's clutching a glowing green orb in her - tentacle?
Description:
One year ago, a group of adventurers went to explore a set of newly-uncovered ancient ruins outside your town and abruptly vanished. An earthquake soon undid any excavation, and everyone’s attention turned back to farming and herding and trading. Until today, when one of the heroes reappeared... Her words could have been written off as delusions or the fever dreams of some illness except for two things: one, the green orb she is clutching gives off the most palpable glow of arcane energy any of you has ever felt, and two, the appendage with which she is clutching it is a writhing green tentacle. A 5th-level adventure.
A game about powerful ambition and poor impulse control!
Description:
An award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. In this game, we will develop characters and relationships, and ultimately tell a story in a series of scenes that we will act out. If you've ever done improv, this should feel familiar. If you have never played before - that's fine! The rules are easy to teach, and they don't matter much anyway.
A game about powerful ambition and poor impulse control!
Description:
An award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. In this game, we will develop characters and relationships, and ultimately tell a story in a series of scenes that we will act out. If you've ever done improv, this should feel familiar. If you have never played before - that's fine! The rules are easy to teach, and they don't matter much anyway.
A game about powerful ambition and poor impulse control!
Description:
An award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky. In this game, we will develop characters and relationships, and ultimately tell a story in a series of scenes that we will act out. If you've ever done improv, this should feel familiar. If you have never played before - that's fine! The rules are easy to teach, and they don't matter much anyway.