It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them. This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them. This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them. This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them.
This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD.
Pre-generated characters will be provided. This setting does not use standard d20 characters.
This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them. This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
It has been one hundred years since the Shadow fell, and the lands of Eredane were subjected to a brutal occupation by the armies of evil.
Description:
Now your tiny village has been enslaved, and only you have the chance to rescue them. This adventure uses the 5th edition d20 SRD ruleset, and features the Midnight: Legacy of Shadow sourcebook for the 5th edition d20 SRD. Pre-generated characters will be provided. This setting does not use standard d20 characters. This adventure features some mature themes, including slavery, violence, and murder. It is presented in a tone appropriate to a convention setting, but player discretion is advised.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
1807 Australia: As convicts & guards, you have been sent to the dire Coal River. Now you must discover why a group of miners & their overseers have gone silent. What happened to all of them?
Description:
"For one reason or another, all of you have earned the ire of myself and now, well I need you to go find out what happened at the Aurora Mining Camp. You’ll be going into Awabaki lands… they’ve been bought off, but if you discover differently, let me know. The mine supervisor, a Mr. Porter, sent a note about a week ago that they had made a new find, and that he would update me on the progress they were making. Now, silence. I sent a messenger three days ago, a convict named Jasper Goss, but he never returned. So, I am sending you and Mr. Chalker, who knows the area a bit, to find out what happened to Goss & to the mining camp. Don’t come back without answers.”