As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage's wards, which has shattered, unleashing a whirling psychic storm.
Description:
You're the greatest knights of the Imperial Dragon Calvary. When doom threatens the Empire, you're dispatched to fly swifter than the wind to save the day. Now, one of the Archmage's wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you - and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.
A dream calls to you and other knights who you meet on your travels. But can you find the location it describes?
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. Suitable for first time players! 3-6 players per table. Pre-gens provided. About 90 to 120 minutes long.
A dream calls to you and other knights who you meet on your travels. But can you find the location it describes?
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. Suitable for first time players! 3-6 players per table. Pre-gens provided. About 90 to 120 minutes long.
If you could escape to your dream world, would you? Even if it could become a waking nightmare? Enter the Dreamwalkers, agents chosen by a mysterious force to protect the dream world and its dreamers.
Description:
While in the collective subconscious you escape to the fantastical life you always desired, but your consciousness is controlled by the Dream. Because of this the dream world is extremely unstable and that leaves those inside it vulnerable to dangers that can do them harm and warp their sense of reality. Dreamers can be manipulated by this darkness to harm people in the waking world and commit atrocities they otherwise would never do. You’ve been brought together by forces you can’t fully comprehend to make the dream world a better place as a Dreamwalker. Prevent the collective subconscious from doing damage to the world of the conscious.
If you could escape to your dream world, would you? Even if it could become a waking nightmare? Enter the Dreamwalkers, agents chosen by a mysterious force to protect the dream world and its dreamers.
Description:
While in the collective subconscious you escape to the fantastical life you always desired, but your consciousness is controlled by the Dream. Because of this the dream world is extremely unstable and that leaves those inside it vulnerable to dangers that can do them harm and warp their sense of reality. Dreamers can be manipulated by this darkness to harm people in the waking world and commit atrocities they otherwise would never do. You’ve been brought together by forces you can’t fully comprehend to make the dream world a better place as a Dreamwalker. Prevent the collective subconscious from doing damage to the world of the conscious.
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
Description:
Sometimes, even crazy old Donald James Patterson gets things right with his wild tales, but not often. Could there truly be a pirate ship sailing through the swamps of Barataria, and if so...why? Our group of young paranormal investigators is called to find out.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused...or that it will end well.
Description:
A child has been stolen and whisked away to the Nevernever. Now a Lady of the realm has enlisted the help of a group of young investigators to retrieve the child.
There is unrest among the apparitions that have haunted New Orleans for years, but what has come that can make the dead?
Description:
New Orleans is a hot bed of paranormal activity, considered by many to be the most haunted city in the US, so when it seems the ghosts start hiding from their usual haunts, a group of young investigators are called on to find out what the cause is.
Guards and inmates have gone missing from the Orleans Parish Prison and it doesn't seem like the reason is within the realm of 'normal'.
Description:
In New Orleans, strange isn't exactly that unusual, but after guards have begun getting sick, hallucinating and eventually some disappearing, along with some of the inmates of Cell Block 6, the building was quarantined until further notice. Now it seems similar symptoms are beginning to spread to Cell Blocks 5 and 7. No one can explain what is happening and the Conclave of New Orleans has been called to check out these unnatural occurrences.
In the chaos of a world without Harry Dresden, can you help pick up the pieces? Gaming in the world of Jim Butcher’s Dresden Files. Rules light, role playing emphasized.