A small Kentucky town has been plagued by several drownings in a nearby river. Is there something affecting the people or is it something more sinister? Your team of investigators is sent to find out.
Description:
The town of Hazard, KY has been plagued by several drownings in the nearby North Fork Kentucky River. None of the victims appeared to be suicidal and one witness even claimed that someone or something pulled her boyfriend under. Is there some kind of mental psychosis afflicting the townspeople or could a vengeful spirit be inhabiting the river? Your team of supernatural investigators is sent to find out before more victims succumb to the waters.
In Longworth, all of the most important decisions are made in the meetings of the Knight's Lodge. At the last meeting, something went horribly wrong. Only you are brave enough to come to the rescue.
Description:
This elite social club counts the mayor, the police chief, and all the other movers and shakers of the town. Common people never hear what goes on in their secret meetings. At the last meeting, something went wrong. Terrible screams could be heard coming from the building. Then, at the end of the meeting, nobody came out. Only you, the town’s most experienced monster hunters, are brave enough to come to the rescue.
In Longworth, all of the most important decisions are made in the meetings of the Knight's Lodge. At the last meeting, something went horribly wrong. Only you are brave enough to come to the rescue.
Description:
This elite social club counts the mayor, the police chief, and all the other movers and shakers of the town. Common people never hear what goes on in their secret meetings. At the last meeting, something went wrong. Terrible screams could be heard coming from the building. Then, at the end of the meeting, nobody came out. Only you, the town’s most experienced monster hunters, are brave enough to come to the rescue.
When the heroes try to take a day off to relax, the group dissolves into in-fighting and chaos. Is their friendship really so terrible or is something more nefarious behind it all?
When the heroes try to take a day off to relax, the group dissolves into in-fighting and chaos. Is their friendship really so terrible or is something more nefarious behind it all?
When the heroes try to take a day off to relax, the group dissolves into in-fighting and chaos. Is their friendship really so terrible or is something more nefarious behind it all?
When the heroes try to take a day off to relax, the group dissolves into in-fighting and chaos. Is their friendship really so terrible or is something more nefarious behind it all?
Tower of High Sorcery is discovered. Race the Draconian army to discover the secrets.
Description:
Long before the Cataclysm there were many Towers of High Sorcery. All were on Ansalon, except one…only known in legends and rumored to contain a powerful artifact from the Age of Dreams. Thought to have the combined power from Palidine and Taknisis, this was a symbol of the great war and was placed in the care of this tower's wizards. Recently the tower was discovered by Dwarves after a major earth quake on the continent of Taladas. The Conclave has sent your group to explore and find the artifact before the Queen’s Draconian armies find it first. The race is on.
Tower of High Sorcery is discovered. Race the Draconian army to discover the secrets.
Description:
Long before the Cataclysm there were many Towers of High Sorcery. All were on Ansalon, except one…only known in legends and rumored to contain a powerful artifact from the Age of Dreams. Thought to have the combined power from Palidine and Taknisis, this was a symbol of the great war and was placed in the care of this tower's wizards. Recently the tower was discovered by Dwarves after a major earth quake on the continent of Taladas. The Conclave has sent your group to explore and find the artifact before the Queen’s Draconian armies find it first. The race is on.
As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage's wards, which has shattered, unleashing a whirling psychic storm.
Description:
You're the greatest knights of the Imperial Dragon Calvary. When doom threatens the Empire, you're dispatched to fly swifter than the wind to save the day. Now, one of the Archmage's wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you - and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.