You're a clone on the Robotech Masters Mothership. The new war on Earth is raging outside and your assault ship is starting to fail. Your brood has been selected for bio-recycling, time to go?
Description:
Robotech: Homefront is the first supplement in the Robotech Roleplaying Game series. Homefront, a 275 page book, contains all the major content from both “The Masters” and “New Generation” Sagas. Choose from these Robotech Factions: Invid: Choose to play as a character of any Invid evolution state and obtain powerful psychic abilities. UEEF: Pilot powerful mecha, such as the Alpha, Beta, and Cyclone Veritechs. Link up the Alpha and Beta for supreme firepower. The Masters: Choose to play 3 characters simultaneously as a Triumvirate, as well as pilot advanced Bioroid mecha. ASC: Utilize a vast array of weaponry to combat an advanced foe. Take out the nimble Spartas Hovertank or bring all the firepower in the VFH-10 AGAC.
8 years after the rise of the Galactic Empire, a rag tag group of ‘outlaws’ seek to make their way in the galaxy, while avoiding ‘Imperial Entanglements’. Role Playing stressed.
Description:
A long time ago, in a Galaxy far away… It is a dark time in the Galaxy. 8 years ago Senator Palpatine took the title of Emperor and dissolved the Senate, replacing it with the new Galactic Empire. Law and Order returned to the Galaxy. At least that’s what the propaganda posters said. The Empire is strong, but the Galaxy is vast. Petty tyrants and criminal organizations have taken hold in many areas, left alone by the Empire as long as they don’t cause too much trouble. The Cloud Riders are one such gang of outlaws. Or are they? The victims of their adventures always seem to be these same tyrants and criminals. The settlements they pass thru are often the better for their passing. The time of the Jedi may be over, but the Galaxy still needs heroes. The Sith have had their Revenge, but it is still many years before there may be a New Hope. Role Playing stressed over game mechanics.
8 years after the rise of the Galactic Empire, a rag tag group of ‘outlaws’ seek to make their way in the galaxy, while avoiding ‘Imperial Entanglements’. Role Playing stressed.
Description:
A long time ago, in a Galaxy far away… It is a dark time in the Galaxy. 8 years ago Senator Palpatine took the title of Emperor and dissolved the Senate, replacing it with the new Galactic Empire. Law and Order returned to the Galaxy. At least that’s what the propaganda posters said. The Empire is strong, but the Galaxy is vast. Petty tyrants and criminal organizations have taken hold in many areas, left alone by the Empire as long as they don’t cause too much trouble. The Cloud Riders are one such gang of outlaws. Or are they? The victims of their adventures always seem to be these same tyrants and criminals. The settlements they pass thru are often the better for their passing. The time of the Jedi may be over, but the Galaxy still needs heroes. The Sith have had their Revenge, but it is still many years before there may be a New Hope. Role Playing stressed over game mechanics.
Unlife as an Anarch is often uncertain. You are vulnerable, hungry and often in over your head. Your coterie is all you have to protect yourself against the dangers surrounding you.
Description:
Unlife as an Anarch is often uncertain. You are vulnerable, hungry and often in over your head. Your coterie is all you have to protect yourself against the dangers surrounding you. When one of them goes missing, it is worrisome. When two disappear, well...
1920s- Boston paranormal investigators are called in to investigate a house in a small quiet town, as its residents are plagued by spirits. What they find is much worse.
In the city of New Vega on Paquin, a naïve companion is missing, and it is up to a team hired by the Companion Guild to find what really happened.
Description:
In the city of New Vega on Paquin, a naïve companion is missing, and it is up to a team, some Companions, some friends of the victim, all hired by the Companion Guild to find what really happened. If she is alive, bring her back. If she is dead, get justice. The Companions aren't some Jien Huo that can be thrown away. The Guild protects their own.
Locked within the asylum, you are a patient of Doctor Bluebeard, subjected to his diagnosis and whims. Will you fight against your containment, submit to his treatments, or come to love your prison?
You live on a razor's edge in the Sinaloa Cartel, doing all you can to protect your family. But Los Federales are closing in, you need money more than you have before, and there's nowhere left to run.
At one of the most lucrative mines, the Marquise has sent the trusted Lord Scowl to secure the clearing right away...but now food has grown scarce. How will he address the brewing insurrection?
At one of the most lucrative mines, the Marquise has sent the trusted Lord Scowl to secure the clearing right away...but now food has grown scarce. How will he address the brewing insurrection?