Fight for survival in the Brutal Lands, a world where would-be chieftains, bold outlaws, and spirit-addled shamans carve their legend across the face of a savage world!
Description:
Come visit the Brutal Lands, Michael Curtis’ homebrewed Iron Age setting. Play barbaric warriors, brutal antediluvian tribesman, spirit-bound shamans, and wild-eyed priests seeking glory and treasure in a savage world. Fight monsters of myth, seek weapons forged by the very gods, and raise a mead hall from which to rule the territory you carved out with sword, axe, and spell.
A coterie of Anarchs have been bribed by the Camarilla to contact a cluster of Sabbat that have taken over the Getty Museum. The goal is simple: extract the Sabbat and unravel why they took it over.
A coterie of Anarchs have been bribed by the Camarilla to contact a cluster of Sabbat that have taken over the Getty Museum. The goal is simple: extract the Sabbat and unravel why they took it over.
A coterie of Anarchs have been bribed by the Camarilla to contact a cluster of Sabbat that have taken over the Getty Museum. The goal is simple: extract the Sabbat and unravel why they took it over.
Fresh blood is continuously fouling the waters of Triglio, an underground aqueduct. You are a member of Rome's elite squads, the Manus Legis. It is up to you to solve the problem.
Description:
This game is set in the Pax Lexque campaign setting, a very alternate history of Earth during the time of the Roman Empire. The party forms a Manus Legis squad, a military group formed to deal with magical or unknown threats. It is set in a version of the ancient city of Tarantum and run by one of the authors of the campaign setting.
Unnatural events dog your sailing ship as you cross the Pacific, all seemingly drawn from the sea shanty ‘Blow the Man Down’. Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
As the son of Bluebeard, the estate is yours. Will you see the horrors of the house as your mother saw them or will you embrace your father's Legacy and become the man he wished you to be?
As the son of Bluebeard, the estate is yours. Will you see the horrors of the house as your mother saw them or will you embrace your father's Legacy and become the man he wished you to be?
As a teacher at a boy's school, you wander the halls in winter, cold and alone, seeking answers to the school's dark secrets. Will you leave the school behind or succumb to the headmaster's wishes?