The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, & when no one swam into shore, the village assumed all hands were lost. The Sheriff has decided to send out some of the strongest rowers, you, in a longboat to see about the wreck & report back.
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, and when no one swam into shore, the village assumed all hands were lost. The Sherriff has decided to send out some of the strongest rowers, you, in a long boat to see about the wreck and report back.
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, and when no one swam into shore, the village assumed all hands were lost. The Sherriff has decided to send out some of the strongest rowers, you, in a long boat to see about the wreck and report back.
Moon Base ALUCE is under relentless Zentraedi assault. Outnumbered and outgunned, do you surrender, fight or try to negotiate your way out of this mess?
Description:
Play as an iconic Robotech Hero, or build your own. Choose from the following careers: Pilot: Take control of your very own Veritech fighter. Or play as the Zentraedi and take on the RDF! Entertainer: Do what you do best – keep people happy and confuse the enemy as you dazzle on stage. Spy: No one knows your real name or your real purposes. Are you helping your friends, or just using them? Marine: Pilots get the glory, but ground pounders have all the fun. Hey, marines have Destroids too! Technician: Play as a scientist, doctor, or mechanic. Solve the problems that no one else can solve. Officer: Control your very own Naval Vessel, or help command the SDF-1. Volunteer: You have chosen a cause, and wish to help. What does a civilian like you bring to the table?
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.