You've done well because you never ask questions and you never change the deal. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know.
Description:
The Transporter is an adventure written by a life long Star Wars fan who also happens to be your GM:) I hope you will join me for some fun and shenanigans in the Star Wars universe You and your crew have made a lot of credits as free-lance cargo haulers. You've done well because you never ask questions and you never change the deal. If you can take care of you and your own then you're surviving, if you can make some credits doing it then you're winning. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know. Moral limits are measured, skills are tested and what you truly believe is questioned, as they generally are when you live on the Outer Rim at the Edge of the Empire.
You've done well because you never ask questions and you never change the deal. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know.
Description:
The Transporter is an adventure written by a life long Star Wars fan who also happens to be your GM:) I hope you will join me for some fun and shenanigans in the Star Wars universe You and your crew have made a lot of credits as free-lance cargo haulers. You've done well because you never ask questions and you never change the deal. If you can take care of you and your own then you're surviving, if you can make some credits doing it then you're winning. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know. Moral limits are measured, skills are tested and what you truly believe is questioned, as they generally are when you live on the Outer Rim at the Edge of the Empire.
You've done well because you never ask questions and you never change the deal. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know.
Description:
The Transporter is an adventure written by a life long Star Wars fan who also happens to be your GM:) I hope you will join me for some fun and shenanigans in the Star Wars universe You and your crew have made a lot of credits as free-lance cargo haulers. You've done well because you never ask questions and you never change the deal. If you can take care of you and your own then you're surviving, if you can make some credits doing it then you're winning. But when the nature of your latest cargo is accidentally revealed you can't unknow what you now know. Moral limits are measured, skills are tested and what you truly believe is questioned, as they generally are when you live on the Outer Rim at the Edge of the Empire.
You and your pirate crew must overcome strange guardians and hazards to steal the legendary treasure of Halakmun!
Description:
You and your crew of Zingaran pirates have learned the location of the secret treasure of legendary Halakmun. Now, all of you have to do is survive long enough to get it. Players are not required to participate in all 3 parts. Characters and materials provided.
You've found a letter, written by Van Helsing before he vanished, with revelations devastating to the Un-Dead's plots. A vengeful stab from beyond the grave at Dracula - or a vampire's trap for you?
Description:
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands.The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing?
You've found a letter, written by Van Helsing before he vanished, with revelations devastating to the Un-Dead's plots. A vengeful stab from beyond the grave at Dracula - or a vampire's trap for you?
Description:
Before he vanished, famed scholar and vampire hunter Abraham Van Helsing wrote one last, desperate letter. Now, more than a century later, through an improbable set of conspiracies and coincidences, it's fallen into your hands.The revelations in it are potentially devastating to the schemes of the Un-Dead. Are you Van Helsing's last revenge, a last stab from beyond the grave at his arch-nemesis Dracula? A blow delivered across a hundred years? Or is this a trap sown by the vampires, hoping to ensnare an unwary hunter just like they caught Van Helsing?
The Viking Age - Troll Hunters – Hunt the Greatest Prey that Ever Lived and Become a Legend
Summary:
From the waves, the dark places, the Otherworld, monsters awaken to slake their hunger and stake their claims. Bring your friends, and take the fight to the beasts that dare claim your people's realm.
Description:
Welcome to the Viking Age; Ireland in the 10th century. The sun has been gone for 3 years, hidden in the gloom. From the waves, the dark places, the Otherworld, monsters awaken to slake their hunger and stake their claims. The druid tells that your people have lived a hundred generations on this land since the first times, and you are not ready to let monsters take them. Bring your friends, and take the fight to the beasts that dare claim your people’s realm. Prove to your ancestors that you are heroes worthy of legend. Live your saga, and write it forever into the Viking Age.
The party awakens to the sound of trees cracking apart in the distance. A vine covered ziggurat looms before them.
Description:
Wherever you were, you are not there now. The party finds themselves in an unknown area of the woods. Massive footsteps shake the ground, and you can hear large trees being pulled from the ground as the footsteps get closer. Confront the massive thing making the sound, find safety in the ziggurat, or pick a direction and run? Join in this light hearted adventure for 4-6 players. This homebrew adventure is designed for5th edition characters at level 3.
The investigators have received an invitation to investigate spirit manifestations at the famous house. Set in the 1920s in San Francisco. Characters provided, rules taught.
The Orb of Night is missing. Can a group of adventurer's find Three-Fingers the thief and retrieve the Orb and survive the torrent that looms on the horizon?
Description:
Your the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the Orb is missing, stolen by the thief "Three-Fingers". Its loss will herald a war like none have seen for over seven hundred winters. A war of sorcerers and magic, of violence with terror and death in its wake over the nations of Kuldarr. All of this will happen, if no one stops Three-Fingers in time. He has gone to the booming trade town of Agot, find him before its too late.