All-new 10th-level Dark Tower adventure. At the mouth of the Vale of Sovereigns is a massive sphinx monolith. Can you survive the traps, puzzles, and undying guardians of the mighty Sphinx Empire?
Description:
Before she slipped into darkness, the Sphinx Queen Ankharet commissioned numerous stone sphinx structures built throughout the Khonsurian Empire. Some had interior chambers and guarded passages to dusty dungeons deep underground. These were storehouses for ancient secrets, forbidden lore, and knowledge prohibited from mortal eyes. If worthy heroes can survive the deathtraps and puzzles laid by the sphinx, and can somehow curry their favor, they can gain access to an encyclopedic storehouse of esoteric information. 10th-level PCs welcome.
The Seven Seals of Reality are under siege! Can your team of heroes and their allies defend the Seals and head off Armageddon or is Reality doomed?
Description:
It’s been a long couple of months, and you’ve left more friends and blood behind than you are comfortable with. You have interrupted rituals, defeated villains, discovered clues, and gathered allies; unfortunately, you were not able to stop the Cabal of Evil from discovering the location of the Temple of the Nexus. If the Cabal is able to take the Temple, they will break the Seals and powerful beings from other realities will be able to come through and our universe is doomed. Along with the allies you have gathered, you are the last remaining hope for Reality. Can you defend Reality from being torn asunder under the feet of powerful otherworldly beings? Join me and find out!
The Seven Seals of Reality are under siege! Can your team of heroes and their allies defend the Seals and head off Armageddon or is Reality doomed?
Description:
It’s been a long couple of months, and you’ve left more friends and blood behind than you are comfortable with. You have interrupted rituals, defeated villains, discovered clues, and gathered allies; unfortunately, you were not able to stop the Cabal of Evil from discovering the location of the Temple of the Nexus. If the Cabal is able to take the Temple, they will break the Seals and powerful beings from other realities will be able to come through and our universe is doomed. Along with the allies you have gathered, you are the last remaining hope for Reality. Can you defend Reality from being torn asunder under the feet of powerful otherworldly beings? Join me and find out!
The City of Kalumnoir has stood for a thousand years. Built upon a mountain, Kalumnoir is divided into seven districts or "circles," which progress up the mountain from the bottom.
Description:
Kalumnoir is a shared-world, multi-system RPG setting. Here are some of the key themes surrounding the Kalumnoir setting: A world of high magic. Potions can be readily purchased in most settlements. Temples & mages offer spellcasting at a price on a regular basis. Magic is woven through the fabric of existence. The world is old. Civilizations have risen and fallen and risen again and again. Strange creatures, stranger than anything seen in Kalumnoir today, have roamed the world. Civilizations of advanced technology, akin to the modern world and beyond, have turned to dust. There are no known portals to other planes or worlds in Kalumnoir. The very edges of the world seem to connect to other realms, but maps and tales are inconsistent. HUMANS ARE NOT THE DOMINANT SPECIES. While humans can be found in most corners of the world, they have not yet begun to dominate its surface.
Can the guests of the hunting lodge solve the Mystery of Highcoombe House, or are they the ones being hunted?
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
Thordak casts a shadow over the city from his lair in the Cloudtop District. Wyverns patrol the skies while a lizardfolk army and fire giants clog the city streets.
Description:
Join a group of capable Emon residents as they go about their day, are informed of the impending attack on the city, and do their part to support the invading armies. 10th level characters in Emon do their part during the epic assault to free the city. Tal'Dorei Campaign Setting.
Join a group of capable Emon residents as they go about their day, are informed of the impending attack on the city, and do their part to support the invading armies.
Description:
Thordak casts a shadow over the city from his lair in the Cloudtop District. Wyverns patrol the skies while a lizardfolk army and fire giants clog the city streets. 10th level characters in Emon do their part during the epic assault to free the city. Tal'Dorei Campaign Setting.
Eyes from across the galaxy are focused on Starhaven, eager to make use of its citizens, its ancient Preserver technology, & its close proximity to Earth. It is a city in need of heroes…
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.