Strange shadows are attacking the nearby village. The town says it it caused by a strange structure that appeared out of nowhere and they are asking your seekers to investigate.
Strange shadows are attacking the nearby village. The town says it it caused by a strange structure that appeared out of nowhere and they are asking your seekers to investigate.
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!
The city of Boston is turned upside down when a body is found at the Isabella Stewart Gardner Museum. The son of a local politician with wounds of unmistakably supernatural origin.
Description:
The city of Boston is turned upside down when a body is found at the Isabella Stewart Gardner Museum. The son of a local politician, wounds of unmistakably supernatural origin, and the police are now in full force. The Ivory Tower calls for an Elysium to solve this mess. Some of the local kindred suspect the Anarchs, others a rogue kindred that has lost itself to the beast, and yet others suspect another culprit that has recently been driven into “the shadows"
As members of the imperial special forces group, Manus Legis, you must get to the bottom of a haunting that threatens a vital trade route. Level 4, set in the Pax Lexque campaign world.
Description:
Characters are members of an elite band sent to deal with unexplained problems left over from a magical war. This mission takes them to the village of Mayrhofen, were a merchant caravan has disappeared and ghosts have been seen in the area. Can Manus Legis put the ghosts to rest?
Only a few know what goes on inside the meeting house of the Moldy Bones Society, the most elite club at Longworth College. All you know for sure is that last night, one of their rituals went awry.
Description:
Only the elite are allowed in the Moldy Bones Society, the most prestigious club at Longworth College. Everyone else can only speculate about what goes on inside their meeting house. All you know for sure is that last night, one of their rituals went awry. The Brothers are dying off one by one. You’re going to have to go in there and find out what happened.
High school is hard, body changing, urges, being a monster, finding a date to the dance.
Description:
You are a monster, anger, fear, insecurity, misplaced confidence, unnatural urges, insatiable hunger, so your average teen in high school. Focuses on social conflict and is based heavily on popular media tropes mixed with some supernatural elements. Witches, ghosts, werewolves, vampires, and maybe the most monstrous... the mortal. This is a Powered by the Apocalypse system. The session will include collaborative world building elements and will serve as an introduction to the Powered by the Apocalypse system. The session will start with a conversation about what the players are comfortable with as well as the "X card" which can be used to undo and rewrite uncomfortable situations. The session will be focused around the days before an upcoming school dance and culminate the night of the dance.
High school is hard, body changing, urges, being a monster, finding a date to the dance.
Description:
You are a monster, anger, fear, insecurity, misplaced confidence, unnatural urges, insatiable hunger, so your average teen in high school. Monsterhearts focuses on social conflict and is based heavily on popular media tropes mixed with some supernatural elements. Witches, ghosts, werewolves, vampires, and maybe the most monstrous... the mortal. This is a Powered by the Apocalypse system. The session will include collaborative world building elements and will serve as an introduction to the Powered by the Apocalypse system. The session will start with a conversation about what the players are comfortable with as well as the "X card" which can be used to undo and rewrite uncomfortable situations. The session will be focused around the days before an upcoming school dance and culminate the night of the dance.