Tales of the Old Margreve - Part 3 of 7 The Vengeful Heart
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their Third Mission will be to to deliver a message to a village deep in the Margreve Forest.
Description:
Third of 7 parts of a 5e campaign. Create a level 3 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 4 of 7 Challenge of the Fang
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their fourth message will be to deliver medicine to an inn keeper along the Great Northern Road thru the forest.
Description:
Fourth of 7 parts of a 5e campaign. Create a level 4 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 5 of 7 Griffin Hatchling Heist
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their fifth mission will be to investigate one of the old towers of the griffon riders.
Description:
Fifth of 7 parts of a 5e campaign. Create a level 5 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 6 of 7 Gall of the Spider Queen
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their sixth mission will be to deliver a prophesy to a band of Karev, the travelling people.
Description:
sixth of 7 parts of a 5e campaign. Create a level 6 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tales of the Old Margreve - Part 7 of 7 The Finale
Summary:
The adventurers are tasked with helping keep the balance of the forest. Their last mission is the finale of this campaign
Description:
Tenth of 7 parts of a 5e campaign. Create a level 10 character using the standard array or point buy system. You can't play in subsequent events unless you register for RPG22201268. If you play in the first session of this series of seven games you will have a seat at the other 6 sessions. The intention is to have players play in all 7 sessions.
Tarsh. 1610. Moonson sends a group of Lunar heroes to escort his adopted daughter to court the new king of Tarsh, but some don’t want Tarsh wed to the Red Moon. Role-playing stressed.
Description:
The year is 1610. King Moirades has passed. Long live King Pharandros of Tarsh. The Red Emperor, Moonson, wishes his adopted daughter to marry Pharandros so that Tarsh will forever be bound to the Lunar Empire. Dissidents in Tarsh, however, still recall the horrors unleashed upon them during the battle of Grizzly Peak. They seek an opportunity to strike back against the Lunars. Moonson sends a group of Lunar heroes to escort the Red Bride to Tarsh so she can prove that she has the blessings of the Earth goddesses. They will, however, be opposed by the Tarshite rebels who will stop at nothing to prevent the wedding. Can the Lunar heroes set aside their own differences and issues so they can assist the Red Bride in fulfilling her destiny? Role-playing stressed. Some knowledge of Glorantha is helpful. Simplified rules will be used.
During America's Bicentennial, Kang the Conqueror launches a full out attack across the time stream and the Avengers seek to turn the tide of the war by regressing back to their past lives.
Description:
It's a mash up between the Marvel Universe and Hamilton the Musical as Kang battles the Avengers during the Revolutionary War! I am not throwing away my shot! Players will assume the roles of Hawkeye (Hamilton), Black Widow (Angelica), Swordsman (Lafayette) and Mockingbird (Eliza). Always an extra character for any players with a fist full of generics and a dream, in this case, Yellowjacket (Burr). Play the game and take the adventure home; players will be offered free electronic copes of the character sheets and adventure notes.
The long standing war by proxy between Magneto and the evil Nazi mastermind, Baron Zemo (masquerading as Count Nefaria), comes to a head and competing factions of villains are forced to take sides.
Description:
Players will assume the roles of either the original Sinister Six or the original Lethal Legion, depending on the side they choose to support. Always an extra character for a player with a fist full of generics and a dream. Play the game and take the adventure home; players will be offered free copies of the character sheets and scenario notes.
At the behest of a man claiming to be 50 years younger than he appears & begging to be returned to his natural age, adventurers must infiltrate a forgotten tower.
Description:
Filled with artifacts of the past and research long forgotten, the only way to unravel its secrets is to find the cause of the phenomenon and end it. Time, however, is not a constant in this place, and as such the rules we’re accustomed to no longer apply. Tavern Tales is a circus-themed tavern for your 5e D&D game! Tavern Tales features 14 adventures, player backgrounds and sub-classes, and unique magic items and NPCs and is designed to be dropped into your new or pre-existing campaign making it the perfect home away from home for weary adventurers.
At the behest of a man claiming to be 50 years younger than he appears & begging to be returned to his natural age, adventurers must infiltrate a forgotten tower.
Description:
Filled with artifacts of the past and research long forgotten, the only way to unravel its secrets is to find the cause of the phenomenon and end it. Time, however, is not a constant in this place, and as such the rules we’re accustomed to no longer apply. Tavern Tales is a circus-themed tavern for your 5e D&D game! Tavern Tales features 14 adventures, player backgrounds and sub-classes, and unique magic items and NPCs and is designed to be dropped into your new or pre-existing campaign making it the perfect home away from home for weary adventurers.