In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.
Shadowrun Tournament 2022: Taking the Streets Part 1
Summary:
For years the corporations have left the Puyallup Barrens to rot, but rumor's say they're planning an aggressive recovery program. To stop them might take an all out war for the streets you call home.
Description:
For years the corporations have been more than happy to leave the Puyallup Barrens to rot, using it as a dumping ground for waste, both material and human. But rumor has it that they've decided that Puyallup's real estate is attractive once more, and are planning an aggressive recovery program. To stop them might take an all out war for the streets that you've called home. Does your team have the will and the edge to survive? Chummers, by signing up for this job you're agreeing to a TWO NIGHT engagement. Mr. Johnson expects you to show up on both THURSDAY and SATURDAY. If you can't commit to those time frames, then this mission isn't for you. Reputation is everything on the mean streets of the Sixth World. Don't let yours suffer.
Shadowrun Tournament 2022: Taking the Streets Part 2
Summary:
For years the corporations have left the Puyallup Barrens to rot, but rumor's say they're planning an aggressive recovery program. To stop them might take an all out war for the streets you call home.
Description:
For years the corporations have been more than happy to leave the Puyallup Barrens to rot, using it as a dumping ground for waste, both material and human. But rumor has it that they've decided that Puyallup's real estate is attractive once more, and are planning an aggressive recovery program. To stop them might take an all out war for the streets that you've called home. Does your team have the will and the edge to survive? Chummers, by signing up for this job you're agreeing to a TWO NIGHT engagement. Mr. Johnson expects you to show up on both THURSDAY and SATURDAY. If you can't commit to those time frames, then this mission isn't for you. Reputation is everything on the mean streets of the Sixth World. Don't let yours suffer.
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?