For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.