For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. The Grand Lodge is under attack! Thankfully, the Pathfinder Society has experienced agents, new defenses, and allies. But will they be enough?
Description:
Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. Will the few agents stationed at the Grand Lodge be enough to repel this sudden attack, and what might the agents learn about the enemies orchestrating the Society's recent troubles?
Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. To rescue a missing hero, the PCs must explore a site that has long been thought to be abandoned and confront a group of nefarious Hellknights!
Description:
The Pathfinder Society recently dispatched agents to search for a missing venture-captain in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society.
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. When the PCs arrive at a new Pathfinder lodge, they find it in disrepair. A booming voice demands they complete three mysterious tasks - or else!
Description:
The Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived.
The Society sends a backup group of Pathfinders to investigate the lodge. The Pathfinders have little time to search for answers before a booming voice greets them. If they wish to have their lodge, they'll have to complete three tasks...
Foundation's Price is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.