A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A coalition of mortals has laid out an accord with every other Circle in the city - be good or the hunters get you. But do they really have the capacity to pull it off? Who will suffer if they don't?
A Firebrands game about friendship, conflict, collaboration, vulnerability, and maybe romance between young ladies at a 1950s finishing school.
Description:
It’s the 1950s and you are a Homemaker, Rebel, or Bookworm at Miss Bernburg's Finishing School for Young Ladies. Gender and class expectations on you are high, gossip can win or lose you status, arrangements with your enemies may be necessary, fights with your friends may be unavoidable, a game of Truth or Dare can be equally embarrassing and empowering, and romance is always an option. This demo will give you a glimpse into 2-3 of the 11 minigames that make up the full Firebrands game inspired by Mädchen in Uniform, Mona Lisa Smile, and But I’m A Cheerleader.
Egypt, 1924. Lady Althea Farington and her companions have journeyed from Cairo to join her husband at his archeological dig. But the ancient sands have hidden secrets and dangers.
Description:
“Dearest Althea, do not be overly alarmed as I am alright, but something peculiar just occurred and I needed to write you about it. We have moved to a new dig site, a while back actually. I have been keeping the new site as a surprise for you, but now I suppose the cat is out of the bag. Anyway, we finally penetrated to the burial chamber of a chap we think was called Kanopher. A priest or architect or some such we think. It was like no burial chamber I have seen or heard of. It was far nicer than that Tut hole in the ground. It was amazing because everything appeared fresh and new as if the old fellow had just yesterday been put in the ground and sealed up.” And so, it begins.
It's the 23rd Century. Atomic power has pushed man to the Brink of the Stars. A strange signal from Pluto and Space Rocket Arkham has been dispatched. Join them in this classic 50s Sci Fi Adventure.
It's the 23rd Century. Atomic power has pushed man to the Brink of the Stars. A strange signal from Pluto and Space Rocket Arkham has been dispatched. Join them in this classic 50's Sci Fi Adventure.
Mist Island's appearance always presages great changes; cataclysms, plagues, rebellions, wars...Will you prevent catastrophe or cause it?
Description:
Mist Island is a legendary landmass that never appears in the same place twice. Its appearance always presages great changes; cataclysms, plagues, rebellions, wars... For some, it represents a once-in-a-generation opportunity for rare herbs or poisons. For others, its presence must be eliminated once and for all. You and your stalwart companions are part of an expedition to the Island, though your motives are your own. Will you prevent catastrophe or cause it? Will you be heroes or villains to the coastal kingdoms and empires the Island haunts? More importantly, will you survive Mist Island? Tales are that those who venture onto the mist-shrouded place are forever cursed, others say those foolhardy enough to sail towards the island are never seen again. Mist Island is a one-shot, 4 hour game for 4 to 6 players of 5th Level. Paranoia, terror, gore