Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
The artisans and woodcutters of Heartwood are tired of waiting for a better life. It's time for change - but who will pay the price? Play our new game and get the new book!
Description:
Join us for a one shot of Root the RPG to learn the system and walk away with the core book after the game!
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Play beloved family dogs looking to save their humans from terrible peril, like men with hats, or evil stonky cat schemes to take over the world (or just the neighborhood)
Description:
This game will cover character creation and multiple adventure scenarios for Wet Ink Games' Heckin' Good Doggos. We will be focusing on mundane dog adventures from the core game in this session.