Part of a space lab has fallen from the sky to Terra AD. Your seekers must investigate and stop the dangerous inhabitants from escaping and releasing the APOCALYPSE STRAIN on an unprepared world.
Suddenly, a gnome flies through the tavern window in a burst of light and flames and you rush over and provide aid. You must capture the culprit by any means.
Description:
A group of adventurers sitting in a tavern enjoying some relaxation when suddenly a gnome flies through the tavern window in a burst of light and flames. The gnome just defeated a group of vampire spawn and begs your team to hunt down and destroy the vampire king Aresis Nailo before his army of undead destroy the world.
Suddenly, a gnome flies through the tavern window in a burst of light and flames and you rush over and provide aid. You must capture the culprit by any means.
Description:
A group of adventurers sitting in a tavern enjoying some relaxation when suddenly a gnome flies through the tavern window in a burst of light and flames. The gnome just defeated a group of vampire spawn and begs your team to hunt down and destroy the vampire king Aresis Nailo before his army of undead destroy the world.
A Beast that rampages through the market. This is a combat focused/exploration adventure in the Hill Folk region of Hawthorne.
Description:
The party is asked to investigate the woods near Hawthorne for a beast that rampages through the market every night causing damage to shops and goods and has terrified the local population. They are asking the party's help to find the beast and kill it. This is a combat focused/exploration adventure in the Hill Folk region of Hawthorne.
The Drima Corporation has a problem. A strange beast is terrorizing the workers at their newest factory on the planet Thald, and they have offered big money to anyone who can solve the problem.
The Drima Corporation has a problem. A strange beast is terrorizing the workers at their newest factory on the planet Thald, and they have offered big money to anyone who can solve the problem.
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who sign up for this suicide run, know they are never going home.
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who signup for this suicide run, know they are never going home.
You are fresh out of the Guilds and headed for travel through the planet (a living being) Ethem's "six-state memory," to visit crucial points in history and avert disaster on a global scale.
Description:
It’s your first day out of the Guilds! Normally that means lab work, but for you it means standing in a magical pocket of air in the deepest depths of the ocean, staring at a dead, half-mile-long squid. But hey — what could go wrong? Enter the world of Beyonder with The Breathing Planet Saga! Your players will travel through the planet Ethem’s “six-state memory,” and visit crucial points in its history to stave off disaster on a global scale. Fellow scientists from the Guilds will accompany you. Each of them, like each of your players, is from one of the Ten Races of the Tamarra Continent. New players welcome!