Word has gotten back that pirate cartels are being recruited by D'Gar to hinder shipping to and from Amthydor. The continuing war effort depends on your stopping this alliance from happening.
Description:
This is a living campaign. In order to play this adventure, you must have played a character in other Legends of the Shining Jewel adventures to achieve this level.
Word has gotten back that pirate cartels are being recruited by D'Gar to hinder shipping to and from Amthydor. The continuing war effort depends on your stopping this alliance from happening.
Description:
This is a living campaign. In order to play this adventure, you must have played a character in other Legends of the Shining Jewel adventures to achieve this level.
The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by even the grave. How will a company of elite Continental operatives respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by the grave. How will a company of elite Continental soldiers respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
A mysterious sorcerer sells inexpensive runes that grant magical powers. But are they responsible for a strange sickness afflicting his customers? Set in Monte Cook's legendary city.
A mysterious sorcerer sells inexpensive runes that grant magical powers. But are they responsible for a strange sickness afflicting his customers? Set in Monte Cook's legendary city.
A mysterious sorcerer sells inexpensive runes that grant magical powers. But are they responsible for a strange sickness afflicting his customers? Set in Monte Cook's legendary city.
A mysterious sorcerer sells inexpensive runes that grant magical powers. But are they responsible for a strange sickness afflicting his customers? Set in Monte Cook's legendary city.