A dream calls to you and other knights who you meet on your travels. But can you find the location it describes?
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. Suitable for first time players! (King Arthur Pendragon RPG, 3-6 players per table. Pre-gens provided. 2 hr duration.)
A dream calls to you and other knights who you meet on your travels. But can you find the location it describes?
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. Suitable for first time players! (King Arthur Pendragon RPG, 3-6 players per table. Pre-gens provided. 2 hr duration.)
A dream calls to you and other knights who you meet on your travels. But can you find the location it describes?
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. Suitable for first time players! (King Arthur Pendragon RPG, 3-6 players per table. Pre-gens provided. 2 hr duration.)
In this WW1 horror survival adventure, a small squad of soldiers must root out their enemy in a mysterious village. Waiting for them is an ancient evil from beyond the veil. The lights are fading!
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival adventure, a small squad of soldiers must root out their enemy in a mysterious village. Waiting for them is an ancient evil from beyond. The lights are going out all over Europe. Will the players be able to rekindle the fire, or will they die with the rest of the world in the darkness of the Others?
In this WW1 horror survival adventure, a small squad of soldiers must root out their enemy in a mysterious village. Waiting for them is an ancient evil from beyond the veil. The lights are fading!
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival adventure, a small squad of soldiers must root out their enemy in a mysterious village. Waiting for them is an ancient evil from beyond. The lights are going out all over Europe. Will the players be able to rekindle the fire, or will they die with the rest of the world in the darkness of the Others?
The All-Father wove the skein of your life a long time ago. Go & hide in a hole if you wish, but you won't live 1 instant longer. Your fate is fixed. Fear profits a man nothing.
Description:
Twelve Viking warriors and an Arab embark on a quest to save a distant Viking outpost from a mysterious threat. Lo there, do I see my father. Lo there, do I see my mother, and my sisters and my brothers. Lo there, do I see the line of my people back to the beginning. Lo, they do call to me. They bid me take my place among them in the halls of Valhalla, where the brave may live forever. Play the game and take the adventure home! Players will be offered free electronic copies of the character sheets and scenario notes. Always an extra character for a player with a fist full of generics and a dream.
Join the mystery and excitement in this Pulp Adventure game. Find the missing Artifacts and protect the world from the Draconic Prophesy... or unleash it. The fate of the world is in your hands!
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. Six powerful factions emerged. Now the tensions in the world are at their peak, with the threat of the Miasma always on the horizon. Join us as we explore this strange world at Gen Con 2021!