Feral-Tongue must be stopped! But without aid, it's likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas!
Description:
Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? A 4-hour Tier One Season 10 adventure for characters levels 1-4.
Feral-Tongue must be stopped! But without aid, it's likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas!
Description:
Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? A 4-hour Tier One Season 10 adventure for characters levels 1-4.
Feral-Tongue must be stopped! But without aid, it's likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas!
Description:
Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? A 4-hour Tier One Season 10 adventure for characters levels 1-4.
Feral-Tongue must be stopped! But without aid, it's likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas!
Description:
Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? A 4-hour Tier One Season 10 adventure for characters levels 1-4.
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that can seal away the horrors that reside within. You up to it?
Description:
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that an extra-planar stranger wants to use to bury the ancient, Abeiran city of Xorvintroth and seal away the horrors that reside within. You up to it? Part nine of the Plague of Ancients series of adventures. A four-hour adventure for characters level 5th through 10th (APL 10).
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that can seal away the horrors that reside within. You up to it?
Description:
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that an extra-planar stranger wants to use to bury the ancient, Abeiran city of Xorvintroth and seal away the horrors that reside within. You up to it? Part nine of the Plague of Ancients series of adventures. A four-hour adventure for characters level 5th through 10th (APL 10).
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that can seal away the horrors that reside within. You up to it?
Description:
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that an extra-planar stranger wants to use to bury the ancient, Abeiran city of Xorvintroth and seal away the horrors that reside within. You up to it? Part nine of the Plague of Ancients series of adventures. A four-hour adventure for characters level 5th through 10th (APL 10).
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that can seal away the horrors that reside within. You up to it?
Description:
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that an extra-planar stranger wants to use to bury the ancient, Abeiran city of Xorvintroth and seal away the horrors that reside within. You up to it? Part nine of the Plague of Ancients series of adventures. A four-hour adventure for characters level 5th through 10th (APL 10).
The bombs have been constructed. The plans laid. The only thing that remains is the easy part: stealing into an ancient, alien city full of nightmarish creatures, setting the bombs, and escaping.
Description:
The bombs have been constructed. The plans laid. The only thing that remains is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Easy! Part ten of the Plague of Ancients series of adventures. A four-hour adventure for characters level 11th through 13th (APL 11).
The bombs have been constructed. The plans laid. The only thing that remains is the easy part: stealing into an ancient, alien city full of nightmarish creatures, setting the bombs, and escaping.
Description:
The bombs have been constructed. The plans laid. The only thing that remains is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Easy! Part ten of the Plague of Ancients series of adventures. A four-hour adventure for characters level 11th through 13th (APL 11).